Shallow gamification: Testing psychological effects of framing an activity as a game A Lieberoth Games and Culture 10 (3), 229-248, 2015 | 182 | 2015 |
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot AI Wang, A Lieberoth European Conference on Games Based Learning 20, 2016 | 159 | 2016 |
Exploring the quantum speed limit with computer games JJWH Sørensen, MK Pedersen, M Munch, P Haikka, JH Jensen, T Planke, ... Nature 532 (7598), 210-213, 2016 | 130 | 2016 |
A weak scientific basis for gaming disorder: Let us err on the side of caution J van RooijAntonius, J FergusonChristopher, C CarrasMichelle, ... Journal of behavioral addictions, 2018 | 111 | 2018 |
Ten considerations for effectively managing the COVID-19 transition KB Habersaat, C Betsch, M Danchin, CR Sunstein, R Böhm, A Falk, ... Nature human behaviour 4 (7), 677-687, 2020 | 52 | 2020 |
Getting humans to do quantum optimization-user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves A Lieberoth, MK Pedersen, AC Marin, T Planke, JF Sherson arXiv preprint arXiv:1506.08761, 2015 | 34 | 2015 |
We will eat disgusting foods together–Evidence of the normative basis of Western entomophagy-disgust from an insect tasting NH Jensen, A Lieberoth Food Quality and Preference 72, 109-115, 2019 | 32 | 2019 |
Similarity of social information processes in games and rituals: Magical interfaces JT Harviainen, A Lieberoth Simulation & Gaming 43 (4), 528-549, 2012 | 32 | 2012 |
Can cooperative video games encourage social and motivational inclusion of at‐risk students? T Hanghøj, A Lieberoth, M Misfeldt British Journal of Educational Technology 49 (4), 775-799, 2018 | 23 | 2018 |
DiffGame: Game-based mathematics learning for physics MK Pedersen, A Svenningsen, NB Dohn, A Lieberoth, J Sherson arXiv preprint arXiv:1601.08016, 2016 | 22 | 2016 |
Mixed methods in game research: playing on strengths and countering weaknesses A Lieberoth, A Roepstorff Game research methods, 271-289, 2015 | 20 | 2015 |
Selective psychological effects of nudging, gamification and rational information in converting commuters from cars to buses: A controlled field experiment A Lieberoth, N Holm, T Bredahl Elsevier Ltd, 2018 | 19 | 2018 |
Virtual learning environment for interactive engagement with advanced quantum mechanics MK Pedersen, B Skyum, R Heck, R Müller, M Bason, A Lieberoth, ... Physical Review Physics Education Research 12 (1), 013102, 2016 | 14 | 2016 |
Play or science?: a study of learning and framing in crowdscience games A Lieberoth, MK Pedersen, J Sherson arXiv preprint arXiv:1510.06841, 2015 | 10 | 2015 |
Psychology and role-playing games SL Bowman, A Liberoth Role-Playing Game Studies: A Transmedia Approach. Routledge, New York, 2018 | 9 | 2018 |
Who Is the Most Stressed During COVID-19 Isolation? Data from 27 Countries M Kowal, T Coll-Martín, G Ikizer, J Rasmussen, K Eichel, A Studzinska, ... PsyArXiv, 2020 | 8 | 2020 |
Religion and the emergence of human imagination A Lieberoth Origins of religion, cognition and culture, London, Equinox, 2013 | 8 | 2013 |
Deep and shallow gamification in marketing: Thin evidence and the forgotten powers of really good games A Lieberoth, M Møller, AC Marin Engaging consumers through branded entertainment and convergent media, 110-126, 2015 | 7 | 2015 |
Are you the daddy? Comparing fantasy play in children and adults through Vivian Gussin Paley’s A Child’s Work A Lieberoth Playground Worlds Creating and Evaluating Experiences of Role-Playing Games, 206, 2008 | 7 | 2008 |
With role-playing in mind–a cognitive account of decoupled reality, identity and experience A Lieberoth 2006): Role, Play, Art. Collected Experiences of Role-Playing, 17-34, 2006 | 7 | 2006 |