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Greg Bowtell
Greg Bowtell
Verified email at deakin.edu.au - Homepage
Title
Cited by
Cited by
Year
A team-teaching approach for blended learning: An experiment
S McKenzie, R Hains-Wesson, S Bangay, G Bowtell
Studies in Higher Education 47 (4), 860-874, 2022
362022
Conceptualising Augmented Reality: From virtual divides to mediated dynamics
L Heemsbergen, G Bowtell, J Vincent
Convergence 27 (3), 830-846, 2021
172021
Physical digitality: Making reality visible through multimodal digital affordances for human perception
L Heemsbergen, G Bowtell, JB Vincent
Materializing digital futures: Touch, movement, sound and vision, 187, 2022
42022
Making Climate Change Tangible in Augmented Reality Media: Hello My Black Balloon
L Heemsbergen, G Bowtell, J Vincent
Environmental Communication 16 (8), 1003-1009, 2022
22022
Australian game development education: an analysis of industry perceptions
G Bowtell
Deakin University, 2014
22014
Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented Reality
S Bangay, A Cardilini, NL Raabe, K Miller, J Vincent, G Bowtell, ...
Deakin University, 2022
2022
ReGenerate: The development of a health, well-being and survivorship app for adolescent and young adult cancer survivors
A Murnane, JB Vincent, G Bowtell, S Van Staalduinen, K Thompson
Deakin University, 2021
2021
ReGenerate App (Prototype)
G Bowtell, J Vincent, S Van Staalduinen, A Murnane
Peter MacCallum Cancer Centre, 2021
2021
Visualising a Tonne of C02-Augmented Reality Experience with City of Melbourne
G Bowtell, J Copeland, M Sigley, J Vincent
Natalie Isaac, 2020
2020
Video games and education: an Australian perspective
G Bowtell, S Nichol
Deakin University, 2010
2010
" Games are fun and aren't just for boys": an assessment of female game players use and playing habits of video games
S Nichol, E Lanham, G Bowtell
Deakin University, 2010
2010
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Articles 1–11