Sherry Yi
Cited by
Cited by
Playing with virtual blocks: Minecraft as a learning environment for practice and research
HC Lane, S Yi
Cognitive Development in Digital Contexts, 145-166, 2017
Instructional influences on English language learners' storytelling
S Ma, RC Anderson, TJ Lin, J Zhang, JA Morris, K Nguyen-Jahiel, ...
Learning and Instruction 49, 64-80, 2017
Minecraft as a Sandbox for STEM interest development: Preliminary results
HC Lane, S Yi, B Guerrero, N Comins
Identifying and coding STEM interest triggers in a summer camp
S Yi, M Gadbury, HC Lane
International Society of the Learning Sciences, 915-916, 2021
Triggering STEM interest with minecraft in a Hybrid Summer Camp
HC Lane, M Gadbury, J Ginger, S Yi, N Comins, J Henhapl, ...
PubPub 3 (4: Winter), 2022
Playful learning in the twenty-first century: Motivational variables, interest assessment, and games
S Yi
SN Social Sciences 1 (6), 2021
A taxonomy of Minecraft activities for STEM
HC Lane, S Yi, B Guerrero, N Comins
The impacts of a science-based videogame intervention on interest in stem for adolescent learners
S Yi
University of Illinois at Urbana-Champaign, 2021
Coding and analyzing scientific observations from middle school students in Minecraft
S Yi, M Gadbury, HC Lane
The International Conference of the Learning Sciences 3, 1787-1788, 2020
Videogame play and STEM: Perceived influences of a sandbox videogame on college major choice
S Yi, HC Lane
The 20th International Conference on Artificial Intelligence in Education, 2019
Beyond button smashing: Utilizing Minecraft and other video games as synchronous learning tools for science learning
S Yi
Educational Technology and Resources for Synchronous Learning in Higher†…, 2019
A General Guide to Downloading, Accessing, and Implementing MinecraftEdu Resources
S Yi
The Journal of Interactive Technology and Pedagogy, 2021
‘Is this a joke?’: The delivery of serious content through satirical digital games
S Yi
Acta Ludologica 3 (1), 18-30, 2020
At work and in games: Case study of sandbox video game behavior reflecting work behavior
S Yi, C Krist
Connected Learning Summit, 230, 2019
What if We Were Twice as Close to the Sun?
S Yi, HC Lane, ÷ Delialioğlu
Studying Interest During a Pandemic: A Case Study of Evaluating Interest of Young Children Through a Tangible Learning Game
S Yi, Y Yao, H Maldonado
Interaction Design and Children, 604-610, 2022
Conducting a video game-based camp intervention during the COVID-19 pandemic
S Yi, M Gadbury, HC Lane
American Educational Research Association, 2021
What's Interesting and What's Not? Using Learning Contexts to Inform Educational Videogame Design
S Yi
Learning Sciences Graduate Student Conference, 2020
World of motives: Seeking the “why” in videogame Play
S Yi
The International Conference of the Learning Sciences 1, 493-496, 2020
What-if Hypothetical Implementations in Minecraft (WHIMC)
S Yi, HC Lane
Proceedings of the 2019 Connected Learning Summit Conference, 262-263, 2019
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