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Magnus Andersson
Magnus Andersson
Lund University, Intel Corporation
Verified email at cs.lth.se
Title
Cited by
Cited by
Year
Texture space caching and reconstruction for ray tracing
J Munkberg, J Hasselgren, P Clarberg, M Andersson, T Akenine-Möller
ACM Transactions on Graphics (TOG) 35 (6), 1-13, 2016
262016
Adaptive texture space shading for stochastic rendering
M Andersson, J Hasselgren, R Toth, T Akenine‐Möiler
Computer Graphics Forum 33 (2), 341-350, 2014
252014
Texture level of detail strategies for real-time ray tracing
T Akenine-Möller, J Nilsson, M Andersson, C Barré-Brisebois, R Toth, ...
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019
212019
Filtered shadow mapping
M Andersson, JN Hasselgren, CJ Munkberg, T Akenine-Moller
US Patent 9,761,001, 2017
212017
Multi-view ray tracing using edge detection and shader reuse
B Johnsson, M Andersson, TG Akenine-Möller, CJ Munkberg, ...
US Patent 8,659,597, 2014
212014
Texture space shading and reconstruction for ray tracing
CJ Munkberg, JN Hasselgren, FP Clarberg, M Andersson, RM Toth, ...
US Patent 10,354,432, 2019
192019
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations
M Andersson, RM Toth, JN Hasselgren, TG Akenine-Moller
US Patent 10,540,808, 2020
172020
Medierad social interaktion
M Andersson
Gleerup, 2017
162017
Masked software occlusion culling.
J Hasselgren, M Andersson, T Akenine-Möller
High Performance Graphics, 23-31, 2016
152016
Depth buffer compression for stochastic motion blur rasterization
M Andersson, J Hasselgren, T Akenine-Möller
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 127-134, 2011
142011
Culling using masked depths
M Andersson, TG Akenine-Moller, JN Hasselgren
US Patent 9,324,180, 2016
112016
Creating a ray differential by accessing a G-buffer
T Akenine-Moller, R Toth, M Andersson, JKD Nilsson
US Patent 10,600,232, 2020
102020
Ray accelerator: Efficient and flexible ray tracing on a heterogeneous architecture
R Barringer, M Andersson, T Akenine‐Möller
Computer Graphics Forum 36 (8), 166-177, 2017
92017
Masked depth culling for graphics hardware
M Andersson, J Hasselgren, T Akenine-Möller
ACM Transactions on Graphics (TOG) 34 (6), 1-9, 2015
92015
Edge-based coverage mask compression
JN Hasselgren, M Andersson, RM Toth
US Patent 10,242,286, 2019
82019
Efficient multi-view ray tracing using edge detection and shader reuse
M Andersson, B Johnsson, J Munkberg, P Clarberg, J Hasselgren, ...
The Visual Computer 27, 665-676, 2011
72011
Performing a texture level-of-detail approximation
T Akenine-Moller, R Toth, M Andersson
US Patent 10,460,504, 2019
62019
Apparatus and method for dynamic polygon or primitive sorting for improved culling
JK Nilsson, TG Akenine-Moller, M Andersson
US Patent 9,922,449, 2018
62018
Compact depth plane representation for sort last architectures
JN Hasselgren, M Andersson
US Patent 9,418,471, 2016
62016
Reducing power consumption during graphics rendering
TG Akenine-Moller, B Johnsson, M Andersson, JK Nilsson, RM Toth, ...
US Patent 9,201,487, 2015
62015
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