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Bent dalgaard Larsen
Bent dalgaard Larsen
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Real-time terrain rendering using smooth hardware optimized level of detail
BD Larsen, NJ Christensen
UNION Agency–Science Press, 2003
972003
Simulating Photon Mapping for Real-time Applications.
BD Larsen, NJ Christensen
Rendering Techniques 4, 123-132, 2004
762004
Single-pass wireframe rendering
A Bærentzen, SL Nielsen, M Gjøl, BD Larsen, NJ Christensen
ACM SIGGRAPH 2006 Sketches, 149-es, 2006
262006
Optimizing photon mapping using multiple photon maps for irradiance estimates
BD Larsen, NJ Christensen
UNION Agency, 2003
192003
Interactive shader development
PDE Jensen, N Francis, BD Larsen, NJ Christensen
Proceedings of the 2007 ACM SIGGRAPH symposium on video games, 89-95, 2007
92007
Using cellular phones to interact with virtual environments
BD Larsen, JA Bærentzen, NJ Christensen
ACM SIGGRAPH 2002 conference abstracts and applications, 274-274, 2002
52002
Final gathering using ray differentials
M Gjøl, BD Larsen, NJ Christensen
Václav Skala-UNION Agency, 2008
32008
Final gathering using ray differentials
M Gjøl, BD Larsen, NJ Christensen
Václav Skala-UNION Agency, 2008
32008
Shader-based wireframe drawing
SL Nielsen, BD Larsen
Computer Graphics & Geometry 10 (2), 66-79, 2008
22008
Real-time Global Illumination by Simulating Photon Mapping
BD Larsen
Ph. D. thesis, 2004
22004
Conceptual configuration of pharmaceutical plants in 3D
KR Ladeby, BD Larsen, M Gjøl
4th International Conference on Mass Customization and Personalization …, 2007
12007
Conceptualizing Pharmaceutical Plants
BD Larsen, K Ladeby, M Gjøl
Proceedings of Virtual Concept, 2006
12006
Two Methods for Antialiased Wireframe Drawing with Hidden Line Removal-DTU Orbit (09/01/2016)
JA Bærentzen, S Munk-Lund, M Gjøl, BD Larsen
2008
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Artikler 1–13