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Ron Tamborini
Ron Tamborini
Verified email at msu.edu
Title
Cited by
Cited by
Year
Defining media enjoyment as the satisfaction of intrinsic needs
R Tamborini, ND Bowman, A Eden, M Grizzard, A Organ
Journal of communication 60 (4), 758-777, 2010
8402010
The role of presence in the experience of electronic games
R Tamborini, P Skalski
Playing video games, 263-281, 2012
5062012
Mapping the road to fun: Natural video game controllers, presence, and game enjoyment
P Skalski, R Tamborini, A Shelton, M Buncher, P Lindmark
New Media & Society 13 (2), 224-242, 2011
4122011
Popular video games: Quantifying the presentation of violence and its context
SL Smith, K Lachlan, R Tamborini
Journal of Broadcasting & Electronic Media 47 (1), 58-76, 2003
3922003
Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs
R Tamborini, M Grizzard, ND Bowman, L Reinecke, RJ Lewis, A Eden
Journal of Communication 61 (6), 1025-1042, 2011
2882011
Theorizing flow and media enjoyment as cognitive synchronization of attentional and reward networks
R Weber, R Tamborini, A Westcott-Baker, B Kantor
Communication Theory 19 (4), 397-422, 2009
2862009
Third-person effect and Internet pornography: The influence of collectivism and Internet self-efficacy
B Lee, R Tamborini
journal of Communication 55 (2), 292-310, 2005
2842005
Predictors of horror film attendance and appeal: An analysis of the audience for frightening films
R Tamborini, J Stiff
Communication Research 14 (4), 415-436, 1987
2341987
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair
L Reinecke, R Tamborini, M Grizzard, R Lewis, A Eden, N David Bowman
Journal of Communication 62 (3), 437-453, 2012
2302012
The role of social presence in interactive agent-based persuasion
P Skalski, R Tamborini
Media psychology 10 (3), 385-413, 2007
2222007
Reacting to graphic horror: A model of empathy and emotional behavior
R Tamborini, J Stiff, C Heidel
Communication Research 17 (5), 616-640, 1990
2151990
Violent virtual video games and hostile thoughts
R Tamborini, MS Eastin, P Skalski, K Lachlan
J. Broad. & Elec. Media 48, 335, 2004
2132004
Moral intuition and media entertainment
R Tamborini
Journal of Media Psychology, 2011
2112011
The Model of Intuitive Morality and Exemplars
R Tamborini
Media and the Moral Mind, 2013
210*2013
Being bad in a video game can make us morally sensitive
M Grizzard, R Tamborini, RJ Lewis, L Wang, S Prabhu
Cyberpsychology, Behavior, and Social Networking 17 (8), 499-504, 2014
1822014
Testing a dual-process model of media enjoyment and appreciation
RJ Lewis, R Tamborini, R Weber
Journal of Communication 64 (3), 397-416, 2014
1682014
Sports spectators' suspense: Affect and uncertainty in sports entertainment
S Knobloch-Westerwick, P David, MS Eastin, R Tamborini, D Greenwood
Journal of Communication 59 (4), 750-767, 2009
1682009
Television exposure and the public's perceptions of physicians
RM Chory-Assad, R Tamborini
Journal of Broadcasting & Electronic Media 47 (2), 197-215, 2003
1662003
Facilitating game play: How others affect performance at and enjoyment of video games
ND Bowman, R Weber, R Tamborini, J Sherry
Media Psychology 16 (1), 39-64, 2013
1652013
Selecting crime drama and apprehension about crime
J Wakshlag, V Vial, R Tamborini
Human Communication Research 10 (2), 227-242, 1983
1621983
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