Follow
Peter Mawhorter
Title
Cited by
Cited by
Year
The 2010 Mario AI championship: Level generation track
N Shaker, J Togelius, G Yannakakis, B Weber, T Shimizu, T Hashiyama, ...
Computational Intelligence and AI in Games, IEEE Transactions on 3 (4), 332 …, 2011
1862011
Procedural level generation using occupancy-regulated extension
P Mawhorter, M Mateas
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
812010
Towards a Theory of Choice Poetics
P Mawhorter, M Mateas, N Wardrip-Fruin, A Jhala
Foundations of Digital Games, 2014
752014
Reactive planning idioms for multi-scale game AI
BG Weber, P Mawhorter, M Mateas, A Jhala
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
732010
Exploring the relationship between game content and culture-based toxicity: a case study of league of legends and MENA players
S Sengün, J Salminen, P Mawhorter, S Jung, B Jansen
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 87-95, 2019
272019
Choice poetics by example
P Mawhorter, C Zegura, A Gray, A Jhala, M Mateas, N Wardrip-Fruin
Arts 7 (3), 47, 2018
232018
Skald: Minstrel Reconstructed
B Tearse, P Mawhorter, N Wardrip-Fruin, M Mateas
IEEE Transactions on Computational Intelligence and Narrative Intelligence …, 2014
222014
Artificial intelligence as a tool for understanding narrative choices
PA Mawhorter
University of California, Santa Cruz, 2016
212016
Analyzing hate speech toward players from the MENA in League of Legends
S Sengün, J Salminen, S Jung, P Mawhorter, BJ Jansen
Extended abstracts of the 2019 CHI conference on human factors in computing …, 2019
172019
Experimental results from a rational reconstruction of MINSTREL
B Tearse, P Mawhorter, M Mateas, N Wardrip-Fruin
Proceedings of the 2nd international conference on computational creativity …, 2011
162011
Generating relaxed, obvious, and dilemma choices with dunyazad
P Mawhorter, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
142015
Intentionally Generating Choices in Interactive Narratives.
M Mateas, PA Mawhorter, N Wardrip-Fruin
ICCC, 292-299, 2015
132015
Lessons learned from a rational reconstruction of Minstrel
B Tearse, P Mawhorter, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 249-255, 2012
82012
Efficiency, realism, and representation in generated content: a case study using family tree generation
P Mawhorter
Proceedings of the 12th International Conference on the Foundations of …, 2017
62017
Contours of virtual enfreakment in fighting game characters
S Şengün, P Mawhorter, J Bowie-Wilson, Y Audeh, H Kwak, DF Harrell
Technological Forecasting and Social Change 180, 121707, 2022
52022
TWITTER SENTIMENT ANALYSIS: FAN ENGAGEMENT IN ESPORTS MATCHES
SA Yan, P Mawhorter
International Conference on Web-Based Communities Workshop, 2020
32020
Minstrel Remixed: User Interface and Demonstration
B Tearse, P Mawhorter, M Mateas, N Wardrip-Fruin
32011
A tale of two platforms: Low-cost robotics in the cs curriculum
P Mawhorter, E Shaver, Z Koziol, Z Dodds
Journal of Computing Sciences in Colleges 24 (4), 180-188, 2009
32009
Representing Exploration in Metroidvania Games
P Mawhorter, I Ruslanova, R Mawhorter
Proceedings of the FDG workshop on Procedural Content Generation 3, 2022
12022
Anarchy: a library for incremental chaos
P Mawhorter
Proceedings of the 14th International Conference on the Foundations of …, 2019
12019
The system can't perform the operation now. Try again later.
Articles 1–20