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Susana Tosca
Susana Tosca
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Title
Cited by
Cited by
Year
Understanding video games: The essential introduction
S Egenfeldt-Nielsen, JH Smith, SP Tosca
Routledge, 2019
17152019
Transmedial worlds-rethinking cyberworld design
L Klastrup, S Tosca
2004 international conference on cyberworlds, 409-416, 2004
5292004
Understanding video games
SE Nielsen, JH Smith, SP Tosca
The essential introduction, New York, 2008
1352008
Literatura digital: el paradigma hipertextual
S Pajares Tosca
Universidad de Extremadura, Servicio de Publicaciones, 2004
1332004
The quest problem in computer games
S Tosca
Proceedings of TIDSE 2003, 2003
1242003
A pragmatics of links
SP Tosca
Proceedings of the eleventh ACM on Hypertext and hypermedia, 77-84, 2000
1192000
Game of Thrones: Transmedial worlds, fandom, and social gaming
L Klastrup, S Tosca
Storyworlds across media: Toward a media-conscious narratology, 295-314, 2014
1072014
Understanding video games: the essential introduction
JH Smith, SP Tosca, S Egenfeldt-Nielsen
Routledge, 2008
101*2008
Transmedial worlds in everyday life: Networked reception, social media, and fictional worlds
S Tosca, L Klastrup
Routledge, 2019
792019
Towards a poetics of virtual worlds-multi-user textuality and the emergence of story
L Klastrup
IT University of Copenhagen, Innovative Communication, 2004
712004
Reading resident evil: code veronica X
S Tosca
Proceedings of the Fifth International Digital Arts and Culture Conference, 2003
462003
" Because it just looks cool!" Fashion as character performance: The Case of WoW
L Klastrup, S Tosca
Virtual Worlds Institute, Inc., 2009
452009
The Networked Reception of Transmedial Universes–an Experience-Centered Approach
L Klastrup, SP Tosca
MedieKultur: Journal of media and communication research, 107-122, 2016
422016
The lyrical quality of links
SP Tosca
Proceedings of the tenth ACM Conference on Hypertext and hypermedia …, 1999
381999
The EverQuest speech community
S Tosca
Computer Games and Digital Cultures Conference Proceedings, 2002
372002
Communication in multi-player role playing games–The effect of medium
A Tychsen, JH Smith, M Hitchens, S Tosca
Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006
362006
The Social Dimension of Collective Storytelling in Skyrim.
H Puente, S Tosca
DiGRA Conference, 2013
352013
Personalizing the player experience in MMORPGs
A Tychsen, S Tosca, T Brolund
Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006
292006
When fans become players: LOTRO in a transmedial world perspective
L Klastrup, S Tosca
Ringbearers: The lord of the rings online as intertextual narrative, 46-69, 2011
212011
Playful subversions: Young children and tablet use
ICG Fróes, S Tosca
European Journal of Cultural Studies 21 (1), 39-58, 2018
192018
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