Understanding video games: The essential introduction S Egenfeldt-Nielsen, JH Smith, SP Tosca Routledge, 2019 | 1715 | 2019 |
Transmedial worlds-rethinking cyberworld design L Klastrup, S Tosca 2004 international conference on cyberworlds, 409-416, 2004 | 529 | 2004 |
Understanding video games SE Nielsen, JH Smith, SP Tosca The essential introduction, New York, 2008 | 135 | 2008 |
Literatura digital: el paradigma hipertextual S Pajares Tosca Universidad de Extremadura, Servicio de Publicaciones, 2004 | 133 | 2004 |
The quest problem in computer games S Tosca Proceedings of TIDSE 2003, 2003 | 124 | 2003 |
A pragmatics of links SP Tosca Proceedings of the eleventh ACM on Hypertext and hypermedia, 77-84, 2000 | 119 | 2000 |
Game of Thrones: Transmedial worlds, fandom, and social gaming L Klastrup, S Tosca Storyworlds across media: Toward a media-conscious narratology, 295-314, 2014 | 107 | 2014 |
Understanding video games: the essential introduction JH Smith, SP Tosca, S Egenfeldt-Nielsen Routledge, 2008 | 101* | 2008 |
Transmedial worlds in everyday life: Networked reception, social media, and fictional worlds S Tosca, L Klastrup Routledge, 2019 | 79 | 2019 |
Towards a poetics of virtual worlds-multi-user textuality and the emergence of story L Klastrup IT University of Copenhagen, Innovative Communication, 2004 | 71 | 2004 |
Reading resident evil: code veronica X S Tosca Proceedings of the Fifth International Digital Arts and Culture Conference, 2003 | 46 | 2003 |
" Because it just looks cool!" Fashion as character performance: The Case of WoW L Klastrup, S Tosca Virtual Worlds Institute, Inc., 2009 | 45 | 2009 |
The Networked Reception of Transmedial Universes–an Experience-Centered Approach L Klastrup, SP Tosca MedieKultur: Journal of media and communication research, 107-122, 2016 | 42 | 2016 |
The lyrical quality of links SP Tosca Proceedings of the tenth ACM Conference on Hypertext and hypermedia …, 1999 | 38 | 1999 |
The EverQuest speech community S Tosca Computer Games and Digital Cultures Conference Proceedings, 2002 | 37 | 2002 |
Communication in multi-player role playing games–The effect of medium A Tychsen, JH Smith, M Hitchens, S Tosca Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006 | 36 | 2006 |
The Social Dimension of Collective Storytelling in Skyrim. H Puente, S Tosca DiGRA Conference, 2013 | 35 | 2013 |
Personalizing the player experience in MMORPGs A Tychsen, S Tosca, T Brolund Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006 | 29 | 2006 |
When fans become players: LOTRO in a transmedial world perspective L Klastrup, S Tosca Ringbearers: The lord of the rings online as intertextual narrative, 46-69, 2011 | 21 | 2011 |
Playful subversions: Young children and tablet use ICG Fróes, S Tosca European Journal of Cultural Studies 21 (1), 39-58, 2018 | 19 | 2018 |