Florian Block
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Of BATs and APEs: an interactive tabletop game for natural history museums
M Horn, Z Atrash Leong, F Block, J Diamond, EM Evans, B Phillips, ...
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
The deeptree exhibit: Visualizing the tree of life to facilitate informal learning
F Block, MS Horn, BC Phillips, J Diamond, EM Evans, C Shen
IEEE Transactions on Visualization and Computer Graphics 18 (12), 2789-2798, 2012
Win prediction in multiplayer esports: Live professional match prediction
VJ Hodge, S Devlin, N Sephton, F Block, PI Cowling, A Drachen
IEEE Transactions on Games 13 (4), 368-379, 2019
Touch-display keyboards: transforming keyboards into interactive surfaces
F Block, H Gellersen, N Villar
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010
A comparison of direct and indirect multi-touch input for large surfaces
D Schmidt, F Block, H Gellersen
Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 International …, 2009
Narrative bytes: Data-driven content production in esports
F Block, V Hodge, S Hobson, N Sephton, S Devlin, MF Ursu, A Drachen, ...
Proceedings of the 2018 ACM international conference on interactive …, 2018
Fluid grouping: Quantifying group engagement around interactive tabletop exhibits in the wild
F Block, J Hammerman, M Horn, A Spiegel, J Christiansen, B Phillips, ...
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
Time to die: Death prediction in dota 2 using deep learning
A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ...
2019 IEEE Conference on Games (CoG), 1-8, 2019
Dax: Data-driven audience experiences in esports
AV Kokkinakis, S Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, ...
Proceedings of the 2020 ACM International Conference on Interactive Media …, 2020
VoodooSketch: extending interactive surfaces with adaptable interface palettes
F Block, M Haller, H Gellersen, C Gutwin, M Billinghurst
Proceedings of the 2nd international conference on Tangible and embedded …, 2008
Visualizing biological data in museums: Visitor learning with an interactive tree of life exhibit
MS Horn, BC Phillips, EM Evans, F Block, J Diamond, C Shen
Journal of Research in Science Teaching 53 (6), 895-918, 2016
Towards a playful user interface for home entertainment systems
F Block, A Schmidt, N Villar, HW Gellersen
Ambient Intelligence: Second European Symposium, EUSAI 2004, Eindhoven, The …, 2004
“Whoa! We’re going deep in the trees!”: Patterns of collaboration around an interactive information visualization exhibit
P Davis, M Horn, F Block, B Phillips, EM Evans, J Diamond, C Shen
International Journal of Computer-Supported Collaborative Learning 10, 53-76, 2015
Role identification for accurate analysis in dota 2
S Demediuk, P York, A Drachen, JA Walker, F Block
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
Win prediction in esports: Mixed-rank match prediction in multi-player online battle arena games
V Hodge, S Devlin, N Sephton, F Block, A Drachen, P Cowling
arXiv preprint arXiv:1711.06498, 2017
The impact of cognitive load on the perception of time
F Block, H Gellersen
Proceedings of the 6th Nordic conference on human-computer interaction …, 2010
Metagaming and metagames in Esports
A Kokkinakis, P York, MS Patra, J Robertson, B Kirman, A Coates, ...
International Journal of Esports 1 (1), 2021
Wait, but why?: assessing behavior explanation strategies for real-time strategy games
J Robertson, AV Kokkinakis, J Hook, B Kirman, F Block, MF Ursu, S Patra, ...
26th International Conference on Intelligent User Interfaces, 32-42, 2021
FlowBlocks: A multi-touch UI for crowd interaction
F Block, D Wigdor, BC Phillips, MS Horn, C Shen
Proceedings of the 25th annual ACM symposium on User interface software and …, 2012
WARDS: Modelling the Worth of Vision in MOBA’s
A Pedrassoli Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ...
Intelligent Computing: Proceedings of the 2020 Computing Conference, Volume …, 2020
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