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Professor Paul Hollins
Professor Paul Hollins
University of Bolton ; ORCID 0000-0003-1739-9882
Verified email at bolton.ac.uk
Title
Cited by
Cited by
Year
Collaborative virtual gaming worlds in higher education
N Whitton, P Hollins
ALT-J 16 (3), 221-229, 2008
862008
The educational affordances of multi user virtual environments (MUVE)
P Hollins, S Robbins
Learning in Virtual Environments International Conference, 172, 2008
372008
Towards a reference model for the personal learning environment
M Johnson, P Hollins, S Wilson, O Liber
Proceedings of the 23rd annual ascilite conference of the Australasian …, 2006
342006
Evaluation of serious games: A holistic approach
C Steiner, P Hollins, E Kluijfhout, M Dascalu, D Albert, W Westera, ...
ICERI2015: 8th annual International Conference of Education, Research and …, 2015
282015
What serious game studios want from ICT research: identifying developers’ needs
GL Saveski, W Westera, L Yuan, P Hollins, BF Manjón, PM Ger, ...
Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016
212016
Amplifying applied game development and uptake
P Hollins, W Westera, BM Iglesias
European Conference on Games Based Learning, 234, 2015
172015
Learning Technology Standards Adoption How to Improve Process and Product Legitimacy
T Hoel, P Hollins
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
142008
On the Status of Learning Technology Specifications and Standards
T Hoel, PA Hollins, JM Pawlowski
International Journal of IT Standards and Standardization Research 8 (2), i-vi, 2010
122010
The educational affordances of multi user virtual environments
P Hollins, S Robbins
Living virtually: Researching new worlds, 257-270, 2009
122009
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016
102016
From the games industry: Ten lessons for game-based learning
P Hollins, N Whitton
International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2011
72011
Virtual worlds, standards and interoperability
D Livingstone, P Hollins
International Journal of IT Standards and Standardization Research (IJITSR …, 2010
62010
The emergence of pragmatic community practice and specifications-Results from the European LIFE project
T Hoel, P Hollins
Seventh IEEE International Conference on Advanced Learning Technologies …, 2007
62007
The video game industry in Portugal
PA Santos, P Romeiro, F Nunes, P Hollins, R Riestra
Videojogos 2016, 1-10, 2016
52016
Relationship management in UK higher and further education–an overview
S Perry, L Corley, P Hollins
[Online], 2011
52011
A contextual framework for standards
B Kelly, A Dunning, P Hollins, L Phipps, S Rahtz
WWW 2006 Conference Proceedings, 2006
52006
A standards framework for digital library programmes
B Kelly, R Russell, P Johnston, A Dunning, P Hollins, L Phipps
ICHIM 2005, 2005
52005
Structuring the discourse about how to develop digital textbooks
T Hoel, PA Hollins
13th IEEE International Conference on Advanced Learning Technologies …, 2013
42013
The RAGE software portal: toward a serious game technologies marketplace
W Westera, B Fernandez-Manjon, R Prada, K Star, A Molinari, ...
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
32019
The RAGE Game Software Components Repository for Supporting Applied Game Development
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ...
International Journal of Serious Games 4 (3), 59-72, 2017
32017
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