Collaborative virtual gaming worlds in higher education N Whitton, P Hollins ALT-J 16 (3), 221-229, 2008 | 86 | 2008 |
The educational affordances of multi user virtual environments (MUVE) P Hollins, S Robbins Learning in Virtual Environments International Conference, 172, 2008 | 37 | 2008 |
Towards a reference model for the personal learning environment M Johnson, P Hollins, S Wilson, O Liber Proceedings of the 23rd annual ascilite conference of the Australasian …, 2006 | 34 | 2006 |
Evaluation of serious games: A holistic approach C Steiner, P Hollins, E Kluijfhout, M Dascalu, D Albert, W Westera, ... ICERI2015: 8th annual International Conference of Education, Research and …, 2015 | 28 | 2015 |
What serious game studios want from ICT research: identifying developers’ needs GL Saveski, W Westera, L Yuan, P Hollins, BF Manjón, PM Ger, ... Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016 | 21 | 2016 |
Amplifying applied game development and uptake P Hollins, W Westera, BM Iglesias European Conference on Games Based Learning, 234, 2015 | 17 | 2015 |
Learning Technology Standards Adoption How to Improve Process and Product Legitimacy T Hoel, P Hollins 2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008 | 14 | 2008 |
On the Status of Learning Technology Specifications and Standards T Hoel, PA Hollins, JM Pawlowski International Journal of IT Standards and Standardization Research 8 (2), i-vi, 2010 | 12 | 2010 |
The educational affordances of multi user virtual environments P Hollins, S Robbins Living virtually: Researching new worlds, 257-270, 2009 | 12 | 2009 |
The RAGE software asset model and metadata model A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ... Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016 | 10 | 2016 |
From the games industry: Ten lessons for game-based learning P Hollins, N Whitton International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2011 | 7 | 2011 |
Virtual worlds, standards and interoperability D Livingstone, P Hollins International Journal of IT Standards and Standardization Research (IJITSR …, 2010 | 6 | 2010 |
The emergence of pragmatic community practice and specifications-Results from the European LIFE project T Hoel, P Hollins Seventh IEEE International Conference on Advanced Learning Technologies …, 2007 | 6 | 2007 |
The video game industry in Portugal PA Santos, P Romeiro, F Nunes, P Hollins, R Riestra Videojogos 2016, 1-10, 2016 | 5 | 2016 |
Relationship management in UK higher and further education–an overview S Perry, L Corley, P Hollins [Online], 2011 | 5 | 2011 |
A contextual framework for standards B Kelly, A Dunning, P Hollins, L Phipps, S Rahtz WWW 2006 Conference Proceedings, 2006 | 5 | 2006 |
A standards framework for digital library programmes B Kelly, R Russell, P Johnston, A Dunning, P Hollins, L Phipps ICHIM 2005, 2005 | 5 | 2005 |
Structuring the discourse about how to develop digital textbooks T Hoel, PA Hollins 13th IEEE International Conference on Advanced Learning Technologies …, 2013 | 4 | 2013 |
The RAGE software portal: toward a serious game technologies marketplace W Westera, B Fernandez-Manjon, R Prada, K Star, A Molinari, ... Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 3 | 2019 |
The RAGE Game Software Components Repository for Supporting Applied Game Development A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ... International Journal of Serious Games 4 (3), 59-72, 2017 | 3 | 2017 |