Come for the game, stay for the cash grab: The ethics of loot boxes, microtransactions, and freemium games EL Neely Games and Culture 16 (2), 228-247, 2021 | 80 | 2021 |
Machines and the moral community EL Neely Philosophy & Technology 27, 97-111, 2014 | 78 | 2014 |
The risks of revolution: Ethical dilemmas in 3D printing from a US perspective EL Neely Science and Engineering Ethics 22, 1285-1297, 2016 | 57* | 2016 |
Augmented reality, augmented ethics: who has the right to augment a particular physical space? EL Neely Ethics and Information Technology 21 (1), 11-18, 2019 | 21 | 2019 |
The ethics of choice in single-player video games EL Neely On the Cognitive, Ethical, and Scientific Dimensions of Artificial …, 2019 | 20 | 2019 |
No player is ideal: why video game designers cannot ethically ignore players' real-world identities EL Neely ACM SIGCAS Computers and Society 47 (3), 98-111, 2017 | 11 | 2017 |
Two concepts of community EL Neely | 8 | 2012 |
Responses to a critique of artificial moral agents A Poulsen, M Anderson, SL Anderson, B Byford, F Fossa, EL Neely, ... arXiv preprint arXiv:1903.07021, 2019 | 6 | 2019 |
The care of the Reaper Man: Death, the auditors, and the importance of individuality EL Neely | 4 | 2014 |
No Player Is Ideal EL Neely | | 2017 |