Andreas Gregersen
Andreas Gregersen
Associate professor, University of Copenhagen
Verified email at hum.ku.dk - Homepage
Title
Cited by
Cited by
Year
Embodiment and interface
A Gregersen, T Grodal
The video game theory reader 2, 87-106, 2008
1762008
Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
A Gregersen
MedieKultur: Journal of media and communication research 27 (51), 16 p.-16 p., 2011
232011
Following the viewers: Investigating television drama engagement through skin conductance measurements
A Gregersen, B Langkjær, L Heiselberg, JL Wieland
Poetics 64, 1-13, 2017
132017
Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games
A Gregersen
PhD Thesis, Copenhagen, Denmark: University of Copenhagen, 2008
132008
Designers, games and players: Same game, different rules?
A Gregersen
Digital Arts & Culture 2005 Conferance, 2005
82005
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
A Gregersen
Philosophy & Technology 27 (2), 159-175, 2014
72014
Cognitive Theory and Video Games
A Gregersen
Cognitive Media Theory, 253-267, 2014
52014
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
AM Thorhauge, A Gregersen
New Media & Society 21 (7), 1444-1464, 2019
42019
What’s the Problem in Problem Gaming?: Nordic Research Perspectives
J Enevold, AM Thorhauge, A Gregersen
Nordicom, 2018
32018
Introduction: What’s the problem in problem gaming?
AM Thorhauge, A Gregersen, J Enevold
Nordicom, University of Gothenburg, 2018
22018
Games between family, homework, and friends: Problem gaming as conflicts between social roles and institutions
A Gregersen
Nordicom, University of Gothenburg, 2018
22018
Games between family, homework, and friends
A Gregersen
IN PROBLEM GAMING?, 35, 2018
22018
News as Narratives
J Ørmen, A Gregersen
Oxford Research Encyclopedia of Communication, 2019
12019
owning our actions: identification with avatars in video games
A Gregersen
Screening Characters, 174-187, 2019
2019
Computerspil som adspredelse, samvær og konflikt i hverdagen: Et arbejdspapir
AB Brus, AM Thorhauge, AL Gregersen
Københavns Universitet, 2016
2016
Enter the disagreement matrix or “let’s talk ontology, game studies”
A Gregersen
2016
http://spiloghverdag. dk
AB Brus, AM Thorhauge, AL Gregersen
2015
Problem gaming in an everyday perspective
AM Thorhauge, A Gregersen, F Karlsen, J Enevold, RKL Nielsen
2015
(Don’t) look now: an in-depth case study of gaze work in interviewing
C Dindler, AL Gregersen
2013
Internetdebattens blue screen of death
AL Gregersen
Retorikmagasinet 22 (83), 22-23, 2012
2012
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