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Andreas Gregersen
Andreas Gregersen
Associate professor, University of Copenhagen
Verified email at hum.ku.dk - Homepage
Title
Cited by
Cited by
Year
Embodiment and interface
A Gregersen, T Grodal
The video game theory reader 2, 87-106, 2008
2382008
Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
A Gregersen
MedieKultur: Journal of media and communication research 27 (51), 16 p.-16 p., 2011
312011
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
AM Thorhauge, A Gregersen
New Media & Society 21 (7), 1444-1464, 2019
202019
Following the viewers: Investigating television drama engagement through skin conductance measurements
A Gregersen, B Langkjær, L Heiselberg, JL Wieland
Poetics 64, 1-13, 2017
202017
Towards the engagement economy: interconnected processes of commodification on YouTube
J Ørmen, A Gregersen
Media, Culture & Society 45 (2), 225-245, 2023
172023
What's the problem in problem gaming
J Enevold, AM Thorhauge, A Gregersen
Nordicom, 2018
172018
Generic structures, generic experiences: A cognitive experientialist approach to video game analysis
A Gregersen
Philosophy & Technology 27, 159-175, 2014
162014
Games between family, homework, and friends: Problem gaming as conflicts between social roles and institutions
A Gregersen
Nordicom, University of Gothenburg, 2018
152018
Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games
A Gregersen
Ph. D. Thesis, 2008
142008
Designers, games and players: Same game, different rules?
A Gregersen
Proceedings of the Digital Arts and Culture Conference, 2005
112005
The output imperative: productivity and precarity on YouTube
A Gregersen, J Ørmen
Information, Communication & Society 26 (7), 1363-1380, 2023
102023
Institutional polymorphism: Diversification of content and monetization strategies on YouTube
J Ørmen, A Gregersen
Television & New Media 24 (4), 432-451, 2023
92023
Cognitive Theory and Video Games
A Gregersen
Cognitive Media Theory, 253-267, 2014
52014
Introduction: What’s the problem in problem gaming?
AM Thorhauge, A Gregersen, J Enevold
Nordicom, University of Gothenburg, 2018
42018
News as Narratives
J Ørmen, A Gregersen
Oxford Research Encyclopedia of Communication, 2019
32019
Matching on action: Effects of action speed and viewpoint on perceived continuity across match-action film edits.
B Langkjær, A Gregersen, AC Rédei, J van de Weijer, Å Innes-Ker
Psychology of Aesthetics, Creativity, and the Arts, 2022
22022
Cognitive film theory: A personal status–Interview with Professor Ed Tan
B Langkjær, A Gregersen
Tidsskrift for Medier, Erkendelse og Formidling 5 (2), 2017
22017
Computerspil og hverdagsliv: Et arbejdspapir
AM Thorhauge, AL Gregersen
København: Institut for Medier, Erkendelse og Formidling, 2015
22015
Owning our actions: Identification with avatars in video games
A Gregersen
Screening Characters, 174-187, 2019
12019
Diamond hands to the moon: Idiocultural mobilization and politicization of personal finance on r/wallstreetbets
A Gregersen, J Ørmen
Convergence, 13548565231208919, 2023
2023
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