Jonne Arjoranta
Title
Cited by
Cited by
Year
Game Definitions: A Wittgensteinian Approach
J Arjoranta
Game Studies 14 (1), 2014
852014
Behavior change types with Pokémon GO
T Kari, J Arjoranta, M Salo
Proceedings of the 12th International Conference on the Foundations of …, 2017
362017
Defining Role-Playing Games as Language-Games
J Arjoranta
International journal of role-playing, 2011
352011
Real-time hermeneutics: meaning-making in ludonarrative digital games
J Arjoranta
University of Jyväskylä, 2015
322015
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games
J Arjoranta
DiGRA 2011: Think Design Play, 2011
302011
Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games
J Arjoranta
Games and Culture, 2015
242015
Games as Blends: Understanding Hybrid Games
V Kankainen, J Arjoranta, T Nummenmaa
Journal of Virtual Reality and Broadcasting 14 (4), 2017
132017
How to define games and why we need to
J Arjoranta
The Computer Games Journal 8 (3-4), 109-120, 2019
102019
Tabletop role-playing games
WJ White, J Arjoranta, M Hitchens, J Peterson, E Torner, J Walton
Role-Playing Game Studies: Transmedia Foundations, 63-86, 2018
92018
Kuka tarvitsee netin sotapelejä?
T Pasanen, J Arjoranta
Väkivaltaisten pelien diskurssit suomalaisessa verkkomediassa. Teoksessa …, 2013
82013
Why Do Players Misuse Emotes in Hearthstone?: Negotiating the Use of Communicative Affordances in an Online Multiplayer Game
J Arjoranta, M Siitonen
Game Studies: the international journal of computer game research 18 (2), 2018
52018
Hybrid Social Play Final Report
J Paavilainen, K Heljakka, J Arjoranta, V Kankainen, L Lahdenperä, ...
Trim research reports, 2018
52018
Leikki, peli ja pelaaja
J Arjoranta
Jyväskylän yliopisto, yhteiskuntatieteiden ja filosofian laitos. Pro gradu …, 2010
5*2010
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
J Arjoranta, V Kankainen, T Nummenmaa
Proceedings of the 13th International Conference on Advances in Computer …, 2016
42016
Johdanto: Leikin ja pelin rajankäyntiä
R Koskimaa, J Arjoranta, U Friman, J Harviainen, F Mäyrä, J Suominen
Julkaisussa: R. Koskimaa, J. Suominen, F. Mäyrä, J. Harviainen, U. Friman …, 2015
42015
Ludology, Narratology and Philosophical Hermeneutics
J Arjoranta, VM Karhulahti
Proceedings of Nordic DiGRA 2014. Digital Games Research Association., 2014
42014
Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study
J Arjoranta, T Kari, M Salo
JMIR Serious Games 8 (2), e15967, 2020
32020
Turvetta tupaan: faktat, valheet ja affektiivinen vastaanotto Turveinfo-mainoskampanjassa
J Arjoranta, I Hirsjärvi, U Kovala, T Saresma, M Ruotsalainen
Media & viestintä 40 (3-4), 2017
32017
Pelitutkimuksen vuosikirja 2017
R Koskimaa, J Arjoranta, U Friman, F Mäyrä, O Sotamaa, J Suominen
Jyväskylän yliopisto, 2017
32017
Immersive gaming as journalism
J Arjoranta, R Koskimaa, M Siitonen
Immersive Journalism as Storytelling: Ethics, Production, and Design, 2020
22020
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Articles 1–20