Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming SC Barathi, DJ Finnegan, M Farrow, A Whaley, P Heath, J Buckley, ... Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 73 | 2018 |
Compensating for distance compression in audiovisual virtual environments using incongruence DJ Finnegan, E O'Neill, MJ Proulx Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 54 | 2016 |
Handmap: Robust hand pose estimation via intermediate dense guidance map supervision X Wu, D Finnegan, E O'Neill, YL Yang Proceedings of the European Conference on Computer Vision (ECCV), 237-253, 2018 | 34 | 2018 |
Immersive virtual environments and embodied agents for e-learning applications IS Fitton, DJ Finnegan, MJ Proulx PeerJ Computer Science 6, e315, 2020 | 14 | 2020 |
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play DJ Finnegan, E Velloso, R Mitchell, F Mueller, R Byrne Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 13 | 2014 |
Agonistic games: Multiperspective and unsettling games for a social change D De Angeli, DJ Finnegan, L Scott, A Bull, E O'Neill Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 11 | 2018 |
An approach to reducing distance compression in audiovisual virtual environments DJ Finnegan, E O'Neill, MJ Proulx 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments …, 2017 | 9 | 2017 |
A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation A Salagean, J Hadnett-Hunter, DJ Finnegan, AA De Sousa, MJ Proulx ACM Transactions on Applied Perception (TAP) 19 (1), 1-19, 2022 | 4 | 2022 |
Does mixed reality have a Cassandra Complex? DJ Finnegan, A Zoumpoulaki, P Eslambolchilar Frontiers in Virtual Reality 2, 673547, 2021 | 4 | 2021 |
Compensating for distance compression in virtual audiovisual environments DJ Finnegan University of Bath, 2017 | 4 | 2017 |
‘Did You See That!?’Enhancing the Experience of Sports Media Broadcast for Blind People C Goncu, DJ Finnegan Human-Computer Interaction–INTERACT 2021: 18th IFIP TC 13 International …, 2021 | 3 | 2021 |
Unsettling play: perceptions of agonistic games DD Angeli, DJ Finnegan, L Scott, E O’neill Journal on Computing and Cultural Heritage (JOCCH) 14 (2), 1-25, 2021 | 2 | 2021 |
Sacred springs: teaching children local history via a game jam D De Angeli, D Finnegan, L Scott Planning the World’s Most Inclusive PD Project, ACM Interaction Design and …, 2020 | 1 | 2020 |
Agonistic games D De Angeli, DJ Finnegan, L Scott Klartext Verlag, 2019 | 1 | 2019 |
Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments D Finnegan, K Petrini, M Proulx, E O'Neill PsyArXiv, 2022 | | 2022 |
The virtual student will see you now―Augmented reality consulting G Swann, C Jacobs, D Finnegan Clinical Teacher 18 (S1), 8-196, 2021 | | 2021 |
Sacred springs: teaching children local history via a game jam D Finnegan, D De Angeli, L Scott | | 2020 |
360 LIVE (Live Immersive Video Experience) study protocol and pilot data C Jacobs, D Finnegan Thirteenth Wessex National Medical Education Fellows'(MEF) Conference, 2018 | | 2018 |
Umschlagplatz'43 [serious game] D De Angeli, L Scott, DJ Finnegan | | 2018 |
Final Year Project Report DJ Finnegan | | 2012 |