Mark Grimshaw-Aagaard
Mark Grimshaw-Aagaard
Obel Professor of Music, Aalborg University
Verified email at hum.aau.dk
TitleCited byYear
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw, CA Lindley
Interacting with computers 22 (5), 336-343, 2010
2112010
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
A Tinwell, M Grimshaw, DA Nabi, A Williams
Computers in Human Behavior 27 (2), 741-749, 2011
1682011
Sound and immersion in the first-person shooter
M Grimshaw
International Journal of Intelligent Games and Simulation 5 (1), 119-124, 2008
87*2008
Sound and immersion in the first-person shooter: mixed measurement of the player's sonic experience
M Grimshaw, C Lindley, L Nacke
Audio Mostly-a conference on interaction with sound, 2008
852008
Uncanny behaviour in survival horror games
A Tinwell, M Grimshaw, A Williams
Journal of Gaming & Virtual Worlds 2 (1), 3-25, 2010
652010
The acoustic ecology of the first-person shooter
M Grimshaw
VDM Verlag, 2008
642008
Game Sound Technology and Player Interaction: Concepts and Developments: Concepts and Developments
M Grimshaw
IGI global, 2010
572010
Situating gaming as a sonic experience: the acoustic ecology of first person shooters
M Grimshaw, G Schott
Digital Games Research Association (DiGRA), 2007
492007
The Oxford handbook of virtuality
M Grimshaw
Oxford University Press, 2014
452014
Bridging the uncanny: an impossible traverse?
A Tinwell, M Grimshaw
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
422009
The uncanny wall
A Tinwell, M Grimshaw, A Williams
International journal of arts and technology 4 (3), 326-341, 2011
412011
The audio Uncanny Valley: Sound, fear and the horror game
M Grimshaw
University of Bolton, 2009
342009
Sonic virtuality: Sound as emergent perception
M Grimshaw, T Garner, TA Garner
Oxford University Press, USA, 2015
322015
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
T Garner, M Grimshaw, DA Nabi
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010
312010
First-person shooters: Immersion and attention
M Grimshaw, J Charlton, R Jagger
Eludamos. Journal for Computer Game Culture 5 (1), 29-44, 2011
272011
Relational agents: A critical review
RH Campbell, MN Grimshaw, GM Green
The Open Virtual Reality Journal 1 (1), 2009
262009
A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines
M Grimshaw, G Schott
International Journal of Computer Games Technology 2008, 5, 2008
262008
Sound and player immersion in digital games
M Grimshaw
The Oxford handbook of sound studies, 2012
252012
A climate of fear: considerations for designing a virtual acoustic ecology of fear
T Garner, M Grimshaw
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction …, 2011
242011
Survival horror games-an uncanny modality
A Tinwell, M Grimshaw
University of Bolton, 2009
212009
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Articles 1–20