Facial expression of emotion and perception of the Uncanny Valley in virtual characters A Tinwell, M Grimshaw, DA Nabi, A Williams Computers in Human behavior 27 (2), 741-749, 2011 | 361 | 2011 |
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game LE Nacke, MN Grimshaw, CA Lindley Interacting with computers 22 (5), 336-343, 2010 | 338 | 2010 |
The Oxford handbook of virtuality M Grimshaw Oxford University Press, USA, 2014 | 171 | 2014 |
Uncanny behaviour in survival horror games A Tinwell, M Grimshaw, A Williams Journal of Gaming & Virtual Worlds 2 (1), 3-25, 2010 | 136 | 2010 |
Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience M Grimshaw, C Lindley, L Nacke Audio Mostly-a conference on interaction with sound, 2008 | 115 | 2008 |
Sound and immersion in the first-person shooter M Grimshaw International Journal of Intelligent Games and Simulation 5 (1), 119-124, 2008 | 113 | 2008 |
Sonic virtuality: Sound as emergent perception M Grimshaw, TA Garner Oxford University Press, USA, 2015 | 101 | 2015 |
Game sound technology and player interaction: Concepts and Developments: Concepts and Developments M Grimshaw IGI global, 2010 | 97 | 2010 |
The uncanny wall A Tinwell, M Grimshaw, A Williams International journal of arts and technology 4 (3), 326-341, 2011 | 90 | 2011 |
The audio Uncanny Valley: Sound, fear and the horror game MN Grimshaw Audio Mostly 2009, 21-26, 2009 | 76 | 2009 |
The acoustic ecology of the first-person shooter M Grimshaw VDM Verlag, 2008 | 73 | 2008 |
Player-game interaction through affective sound LE Nacke, M Grimshaw Game sound technology and player interaction: Concepts and developments, 264-285, 2011 | 66 | 2011 |
Bridging the uncanny: an impossible traverse? A Tinwell, M Grimshaw Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009 | 65 | 2009 |
Situating gaming as a sonic experience: the acoustic ecology of first person shooters M Grimshaw, G Schott Digital Games Research Association (DiGRA), 2007 | 65 | 2007 |
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game T Garner, M Grimshaw, DA Nabi Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010 | 58 | 2010 |
Sound and player immersion in digital games MN Grimshaw The Oxford handbook of sound studies, 347-366, 2012 | 56 | 2012 |
The acoustic ecology of the first-person shooter MN Grimshaw The University of Waikato, 2007 | 56 | 2007 |
First-person shooters: Immersion and attention M Grimshaw, J Charlton, R Jagger Eludamos: Journal for Computer Game Culture 5 (1), 29-44, 2011 | 55 | 2011 |
The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters A Tinwell, M Grimshaw, DA Nabi International Journal of Mechanisms and Robotic Systems 2 (2), 97-110, 2015 | 52 | 2015 |
A climate of fear: considerations for designing a virtual acoustic ecology of fear T Garner, M Grimshaw Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction …, 2011 | 45 | 2011 |