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Miguel González-Duque
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Finding game levels with the right difficulty in a few trials through intelligent trial-and-error
M González-Duque, RB Palm, D Ha, S Risi
2020 IEEE Conference on Games (CoG), 503-510, 2020
362020
MarioGPT: open-ended text2level generation through large language models (2023)
S Sudhakaran, M González-Duque, C Glanois, M Freiberger, E Najarro, ...
arXiv preprint arxiv:2302.05981, 0
31*
Towards a framework for human-ai interaction patterns in co-creative gan applications
I Grabe, M González-Duque, S Risi, J Zhu
Proceeding of the 3rd Workshop on Human-AI Co-Creation with Generative …, 2022
282022
Variational neural cellular automata
RB Palm, M González-Duque, S Sudhakaran, S Risi
arXiv preprint arXiv:2201.12360, 2022
162022
Fast game content adaptation through bayesian-based player modelling
M González-Duque, RB Palm, S Risi
2021 IEEE Conference on Games (CoG), 01-08, 2021
142021
Pulling back information geometry
G Arvanitidis, M González-Duque, A Pouplin, D Kalatzis, S Hauberg
arXiv preprint arXiv:2106.05367, 2021
122021
Prompt-guided level generation
S Sudhakaran, M González-Duque, C Glanois, M Freiberger, E Najarro, ...
Proceedings of the Companion Conference on Genetic and Evolutionary …, 2023
92023
Learning a Behavioral Repertoire from Demonstrations
N Justesen, M González-Duque, D Cabarcas, JB Mouret, S Risi
2020 IEEE Conference on Games (CoG), 383-390, 2020
82020
Mario plays on a manifold: Generating functional content in latent space through differential geometry
M González-Duque, RB Palm, S Hauberg, S Risi
2022 IEEE Conference on Games (CoG), 385-392, 2022
62022
Stochman
NS Detlefsen, A Pouplin, CW Feldager, C Geng, D Kalatzis, H Hauschultz, ...
GitHub. Note: https://github. com/MachineLearningLifeScience/stochman 3, 4, 2021
52021
A Continuous Relaxation for Discrete Bayesian Optimization
R Michael, S Bartels, M González-Duque, Y Zainchkovskyy, J Frellsen, ...
arXiv preprint arXiv:2404.17452, 2024
2024
Probabilistic Modeling for Game Content Creation and Adaption
M Gonzalez-Duque
IT University of Copenhagen, Department of Digital Design, 2023
2023
Bringing robotics taxonomies to continuous domains via GPLVM on hyperbolic manifolds
N Jaquier, L Rozo, M González-Duque, V Borovitskiy, T Asfour
arXiv preprint arXiv:2210.01672, 2022
2022
Neural networks that express multiple strategies in the video game StarCraft 2
M González Duque
Universidad Nacional de Colombia, sede Medellín, 0
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Artikler 1–14