Følg
Miguel González-Duque
Titel
Citeret af
Citeret af
År
Finding game levels with the right difficulty in a few trials through intelligent trial-and-error
M González-Duque, RB Palm, D Ha, S Risi
2020 IEEE Conference on Games (CoG), 503-510, 2020
182020
Learning a Behavioral Repertoire from Demonstrations
N Justesen, M González-Duque, D Cabarcas, JB Mouret, S Risi
2020 IEEE Conference on Games (CoG), 383-390, 2020
72020
Pulling back information geometry
G Arvanitidis, M González-Duque, A Pouplin, D Kalatzis, S Hauberg
arXiv preprint arXiv:2106.05367, 2021
52021
Fast Game Content Adaptation Through Bayesian-based Player Modelling
M González-Duque, RB Palm, S Risi
2021 IEEE Conference on Games (CoG), 01-08, 2021
42021
Variational neural cellular automata
RB Palm, M González-Duque, S Sudhakaran, S Risi
arXiv preprint arXiv:2201.12360, 2022
32022
Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications
I Grabe, M González-Duque, S Risi, J Zhu
12022
Bringing robotics taxonomies to continuous domains via GPLVM on hyperbolic manifolds
N Jaquier, L Rozo, M González-Duque, V Borovitskiy, T Asfour
arXiv preprint arXiv:2210.01672, 2022
2022
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry
M González-Duque, RB Palm, S Hauberg, S Risi
arXiv preprint arXiv:2206.00106, 2022
2022
Neural networks that express multiple strategies in the video game StarCraft 2
M González Duque
Universidad Nacional de Colombia, sede Medellín, 0
Systemet kan ikke foretage handlingen nu. Prøv igen senere.
Artikler 1–9