Optimising engagement for stroke rehabilitation using serious games JW Burke, MDJ McNeill, DK Charles, PJ Morrow, JH Crosbie, ... The Visual Computer 25, 1085-1099, 2009 | 852 | 2009 |
Toward an understanding of flow in video games B Cowley, D Charles, M Black, R Hickey Computers in Entertainment (CIE) 6 (2), 1-27, 2008 | 745 | 2008 |
Serious games for upper limb rehabilitation following stroke JW Burke, M McNeill, D Charles, P Morrow, J Crosbie, S McDonough 2009 Conference in Games and Virtual Worlds for Serious Applications, 103-110, 2009 | 322 | 2009 |
Player-centred game design: Player modelling and adaptive digital games D Charles, M McNeill, M McAlister, M Black, A Moore, K Stringer, ... Digital Games Research Association: DiGRA, 2005 | 317 | 2005 |
Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults CM Bleakley, D Charles, A Porter-Armstrong, MDJ McNeill, ... Journal of Applied Gerontology 34 (3), NP166-NP189, 2015 | 219 | 2015 |
Augmented reality games for upper-limb stroke rehabilitation JW Burke, MDJ McNeill, DK Charles, PJ Morrow, JH Crosbie, ... 2010 second international conference on games and virtual worlds for serious …, 2010 | 215 | 2010 |
Game‐based feedback for educational multi‐user virtual environments D Charles, T Charles, M McNeill, D Bustard, M Black British Journal of Educational Technology 42 (4), 638-654, 2011 | 198 | 2011 |
Dynamic player modeling: A framework for player-centered digital games D Charles, M Black Proc. of the International Conference on Computer Games: Artificial …, 2004 | 172 | 2004 |
Machine learning in digital games: a survey L Galway, D Charles, M Black Artificial Intelligence Review 29, 123-161, 2008 | 115 | 2008 |
Adaptive virtual reality games for rehabilitation of motor disorders M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ... Universal Access in Human-Computer Interaction. Ambient Interaction: 4th …, 2007 | 112 | 2007 |
Integrating ideas about invisible playgrounds from play theory into online educational digital games D Charles, M McAlister International Conference on Entertainment Computing, 598-601, 2004 | 83 | 2004 |
Modelling multiple-cause structure using rectification constraints D Charles, C Fyfe Network: Computation in Neural Systems 9 (2), 167, 1998 | 82 | 1998 |
An investigation of gamification typologies for enhancing learner motivation B Herbert, D Charles, A Moore, T Charles 2014 International Conference on Interactive Technologies and Games, 71-78, 2014 | 75 | 2014 |
Gaming for health: systematic review and meta-analysis of the physical and cognitive effects of active computer gaming in older adults SC Howes, DK Charles, J Marley, K Pedlow, SM McDonough Physical therapy 97 (12), 1122-1137, 2017 | 74 | 2017 |
Virtual reality design for stroke rehabilitation D Charles, D Holmes, T Charles, S McDonough Biomedical Visualisation: Volume 6, 53-87, 2020 | 71 | 2020 |
Designing engaging, playable games for rehabilitation JW Burke, MDJ McNeill, DK Charles, PJ Morrow, JH Crosbie, ... Proceedings of the 8th international conference on disability, virtual …, 2010 | 70 | 2010 |
Vision based games for upper-limb stroke rehabilitation JW Burke, PJ Morrow, MDJ McNeill, SM McDonough, DK Charles 2008 International Machine Vision and Image Processing Conference, 159-164, 2008 | 67 | 2008 |
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features B Cowley, D Charles User Modeling and User-Adapted Interaction 26, 257-306, 2016 | 62 | 2016 |
Enhancing gameplay: Challenges for artificial intelligence in digital games D Charles Proceedings of the 1st World Conference on Digital Games, 4-6, 2003 | 50 | 2003 |
A participatory design framework for the gamification of rehabilitation systems D Charles, S McDonough 10th Intl Conf on Disability, Virtual Reality and Associated Technologies …, 2014 | 49 | 2014 |