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Youngkyun Baek
Youngkyun Baek
Professor of Educational Technology, Boise State University
Verified email at boisestate.edu
Title
Cited by
Cited by
Year
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
B Kim, H Park, Y Baek
Computers & Education 52 (4), 800-810, 2009
7292009
What makes teachers use technology in the classroom? Exploring the factors affecting facilitation of technology with a Korean sample
Y Baek, J Jung, B Kim
Computers & Education 50 (1), 224-234, 2008
5822008
A new approach toward digital storytelling: An activity focused on writing self-efficacy in a virtual learning environment
Y Xu, H Park, Y Baek
Journal of educational technology & society 14 (4), 181-191, 2011
4102011
What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games
YK Baek
CyberPsychology & Behavior 11 (6), 665-671, 2008
3272008
Color, graphics, and animation in a computer-assisted learning tutorial lesson
YK Baek, BH Layne
Journal of computer-based instruction 15 (4), 131-35, 1988
2961988
Exploring factors of media characteristic influencing flow in learning through virtual worlds
B Choi, Y Baek
Computers & Education 57 (4), 2382-2394, 2011
1582011
Teachers’ attitudes toward mobile learning in Korea
Y Baek, H Zhang, S Yun
TOJET: The Turkish Online Journal of Educational Technology, 2017
1212017
Elementary school student development of STEM attitudes and perceived learning in a STEM integrated robotics curriculum
YH Ching, D Yang, S Wang, Y Baek, S Swanson, B Chittoori
TechTrends 63, 590-601, 2019
1102019
Exploring how individual traits influence enjoyment in a mobile learning game
Y Baek, A Touati
Computers in Human Behavior 69, 347-357, 2017
1062017
Mining educational implications of Minecraft
Y Baek, E Min, S Yun
Computers in the Schools 37 (1), 1-16, 2020
792020
Digital simulation in teaching and learning
Y Baek
Digital simulations for improving education: Learning through artificial …, 2009
642009
Gaming for classroom-based learning: Digital role playing as a motivator of study: Digital role playing as a motivator of study
YK Baek
IGI Global, 2010
572010
Grouping matters in computational robotic activities
K Taylor, Y Baek
Computers in Human Behavior 93, 99-105, 2019
492019
Collaborative robotics, more than just working in groups
K Taylor, Y Baek
Journal of Educational Computing Research 56 (7), 979-1004, 2018
442018
Development of a scale for fantasy state in digital games
B Choi, J Huang, A Jeffrey, Y Baek
Computers in Human Behavior 29 (5), 1980-1986, 2013
412013
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments: Learning Through Artificial Teaching Environments
D Gibson, YK Baek
IGI Global, 2009
392009
Infusing Computational Thinking in an Integrated STEM Curriculum: User Reactions and Lessons Learned.
D Yang, Y Baek, YH Ching, S Swanson, B Chittoori, S Wang
European Journal of STEM Education 6 (1), 4, 2021
362021
How debriefing strategies can improve student motivation and self-efficacy in game-based learning
CU Bilgin, Y Baek, H Park
Journal of Educational Computing Research 53 (2), 155-182, 2015
342015
Exploring factors that influence computational thinking skills in elementary students’ collaborative robotics
WH Stewart, Y Baek, G Kwid, K Taylor
Journal of Educational Computing Research 59 (6), 1208-1239, 2021
322021
Improving recall and transfer skills through vocabulary building in web-based second language learning: An examination by item and feedback type
S Yun, PC Miller, Y Baek, J Jung, M Ko
Journal of Educational Technology & Society 11 (4), 158-172, 2008
322008
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