The role of interest-driven participatory game design: considering design literacy within a technology classroom F Baradaran Rahimi, B Kim International journal of technology and design education 29 (2), 387-404, 2019 | 32 | 2019 |
Human behaviour and cognition of spatial experience; a model for enhancing the quality of spatial experiences in the built environment FB Rahimi, RM Levy, JE Boyd, S Dadkhahfard International Journal of Industrial Ergonomics 68, 245-255, 2018 | 30 | 2018 |
A model for sociocultural interactions in museums F Baradaran Rahimi Museum Management and Curatorship 29 (2), 174-187, 2014 | 28 | 2014 |
A Game Design Plot: Exploring the Educational Potential of History-Based Video Games FB Rahimi, B Kim, RM Levy, JE Boyd IEEE Transactions on Games 12 (3), 312-322, 2020 | 19 | 2020 |
Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space F Baradaran Rahimi, JE Boyd, JR Eiserman, RM Levy, B Kim Virtual Reality 26, 1471-1488, 2022 | 17 | 2022 |
Hybrid space: An emerging opportunity that alternative reality technologies offer to the museums F Baradaran Rahimi, RM Levy, JE Boyd Space and Culture 24 (1), 83–96, 2018 | 15 | 2018 |
New media and space: an empirical study of learning and enjoyment through museum hybrid space F Baradaran Rahimi, JE Boyd, RM Levy, JR Eiserman IEEE Transactions on Visualization and Computer Graphics 28 (8), 3013-3021, 2022 | 14* | 2022 |
Playce-making: transformation of space in a participatory game design project within a Canadian junior high school F Baradaran Rahimi, B Kim Learning, Media and Technology 48 (3), 387-400, 2023 | 2 | 2023 |
Learning through redesigning a game in the stem classroom FB Rahimi, B Kim Simulation & Gaming 52 (6), 753-774, 2021 | 2 | 2021 |
Digital preservation of the Quon Sang Lung Laundry Building, Fort MacLeod, Alberta P Dawson, F Baradaran, A Jahraus, E Rubalcava, A Farrokhi, C Robinson ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information …, 2017 | 2 | 2017 |
Affordances of learner's game design practices B Kim, R Bastani, F Baradaran IDEAS 2017: Leading Educational Change, 7-16, 2017 | 2 | 2017 |
LEARNERS AS PLAYERS AND DESIGNERS: A FORMAL LEARNING APPROACH TO GAME DESIGN FB Rahimi, B Kim 6th International STEM in Education Conference (STEM 2021), 27-32, 2021 | 1 | 2021 |
Finding opportunities to pursue interest in the classroom: Contrasting two cases of redesigning tabletop games B Kim, R Bastani, FB Rahimi, S Dadkhahfard International Society of the Learning Sciences (ISLS), 2020 | 1 | 2020 |
Hybrid Space: Re-thinking Space and the Museum Experience F Baradaran Rahimi Ph. D. Thesis, 2019 | 1 | 2019 |
Digital preservation, social history, and the Quon Sang Lung Laundry building: a case study from Fort Macleod, Alberta, Canada P Dawson, A Farrokhi, A Rowe, F Baradaran, D Lichti Applied Geomatics 10, 361-375, 2018 | 1 | 2018 |
Project Relay: A Practice-Driven Method for Learning Agile Architectural Design F Baradaran Rahimi Design Praxiology and Phenomenology Understanding Ways of Knowing through …, 2022 | | 2022 |
MATERIALITY OF TABLETOP GAMES: EMERGENCE OF LEARNERS’DESIGNS AND MATHEMATICAL PROBLEMS B Kim, FB Rahimi, S Dadkhahfard 6th International STEM in Education Conference (STEM 2021), 216-222, 2021 | | 2021 |
Exploring Mathematical Concepts in Re-designing Tabletop Games F Baradaran Rahimi, S Dadkhahfard, B Kim IDEAS 2019: Transforming Pedagogies/Learn – Design – Innovate, 38-44, 2020 | | 2020 |
Design Practice and Learning:(Re) Designing a Tabletop Game in a STEM Classroom FB Rahimi, B Kim, S Dadkhahfard International Society of the Learning Sciences (ISLS), 2020 | | 2020 |