Deep learning for video game playing N Justesen, P Bontrager, J Togelius, S Risi IEEE Transactions on Games 12 (1), 1-20, 2019 | 326 | 2019 |
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi arXiv preprint arXiv:1806.10729, 2018 | 227 | 2018 |
Bootstrapping conditional gans for video game level generation RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius 2020 IEEE Conference on Games (CoG), 41-48, 2020 | 112 | 2020 |
Learning macromanagement in starcraft from replays using deep learning N Justesen, S Risi 2017 IEEE Conference on Computational Intelligence and Games (CIG), 162-169, 2017 | 90 | 2017 |
Script-and cluster-based UCT for StarCraft N Justesen, B Tillman, J Togelius, S Risi 2014 IEEE conference on computational intelligence and games, 1-8, 2014 | 58 | 2014 |
Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft N Justesen, S Risi | 44 | 2017 |
Online evolution for multi-action adversarial games N Justesen, T Mahlmann, J Togelius Applications of Evolutionary Computation: 19th European Conference …, 2016 | 44 | 2016 |
Procedural level generation improves generality of deep reinforcement learning N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi arXiv preprint arXiv:1806.10729, 2018 | 37 | 2018 |
Playing multiaction adversarial games: Online evolutionary planning versus tree search N Justesen, T Mahlmann, S Risi, J Togelius IEEE Transactions on Games 10 (3), 281-291, 2017 | 37 | 2017 |
Automated curriculum learning by rewarding temporally rare events N Justesen, S Risi 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018 | 34 | 2018 |
Blood bowl: A new board game challenge and competition for ai N Justesen, LM Uth, C Jakobsen, PD Moore, J Togelius, S Risi 2019 IEEE conference on Games (CoG), 1-8, 2019 | 29 | 2019 |
Map-elites for noisy domains by adaptive sampling N Justesen, S Risi, JB Mouret Proceedings of the Genetic and Evolutionary Computation Conference Companion …, 2019 | 28 | 2019 |
Capturing local and global patterns in procedural content generation via machine learning V Volz, N Justesen, S Snodgrass, S Asadi, S Purmonen, C Holmgĺrd, ... 2020 IEEE Conference on Games (CoG), 399-406, 2020 | 15 | 2020 |
Illuminating generalization in deep reinforcement learning through procedural level generation. arXiv N Justesen, R Torrado, P Bontrager, A Khalifa, J Togelius, S Risi Learning 9, 2018 | 15 | 2018 |
Learning a behavioral repertoire from demonstrations N Justesen, M González-Duque, D Cabarcas, JB Mouret, S Risi 2020 IEEE Conference on Games (CoG), 383-390, 2020 | 9 | 2020 |
When are we done with games? N Justesen, MS Debus, S Risi 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 7 | 2019 |
Blood bowl: The next board game challenge for ai N Justesen, S Risi, J Togelius Blood Bowl: The Next Board Game Challenge for AI, 2018 | 2 | 2018 |
AI-based content generation for gaming applications S Snodgrass, V Volz, NO Justesen, S Risi, L Henriksen US Patent 11,596,867, 2023 | 1 | 2023 |
Game bot generation for gaming applications GN Yannakakis, CH Pedersen, L Henriksen, B Mikkelsen, S Risi, ... US Patent 10,918,948, 2021 | | 2021 |
SUBMISSION OF WRITTEN WORK NO Justesen, S Risi | | 2019 |