Niels Justesen
Cited by
Cited by
Deep learning for video game playing
N Justesen, P Bontrager, J Togelius, S Risi
IEEE Transactions on Games 12 (1), 1-20, 2019
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
arXiv preprint arXiv:1806.10729, 2018
Learning macromanagement in starcraft from replays using deep learning
N Justesen, S Risi
2017 IEEE Conference on Computational Intelligence and Games (CIG), 162-169, 2017
Script-and cluster-based UCT for StarCraft
N Justesen, B Tillman, J Togelius, S Risi
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
Online evolution for multi-action adversarial games
N Justesen, T Mahlmann, J Togelius
European Conference on the Applications of Evolutionary Computation, 590-603, 2016
Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft
N Justesen, S Risi
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
arXiv preprint arXiv:1910.01603, 2019
Playing multiaction adversarial games: Online evolutionary planning versus tree search
N Justesen, T Mahlmann, S Risi, J Togelius
IEEE Transactions on Games 10 (3), 281-291, 2017
Automated curriculum learning by rewarding temporally rare events
N Justesen, S Risi
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
Blood bowl: A new board game challenge and competition for AI
N Justesen, LM Uth, C Jakobsen, PD Moore, J Togelius, S Risi
2019 IEEE Conference on Games (CoG), 1-8, 2019
MAP-Elites for noisy domains by adaptive sampling
N Justesen, S Risi, JB Mouret
Proceedings of the Genetic and Evolutionary Computation Conference Companion …, 2019
Learning a Behavioral Repertoire from Demonstrations
N Justesen, MG Duque, DC Jaramillo, JB Mouret, S Risi
arXiv preprint arXiv:1907.03046, 2019
Blood bowl: The next board game challenge for ai
N Justesen, S Risi, J Togelius
Foundations of Digital Games. Association for Computing Machinery, 2018
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
V Volz, N Justesen, S Snodgrass, S Asadi, S Purmonen, C Holmgård, ...
arXiv preprint arXiv:2005.12579, 2020
When Are We Done with Games?
N Justesen, MS Debus, S Risi
2019 IEEE Conference on Games (CoG), 1-8, 2019
Game bot generation for gaming applications
GN Yannakakis, CH Pedersen, L Henriksen, B Mikkelsen, S Risi, ...
US Patent App. 16/821,020, 2020
Bootstrapping Conditional GANs for Video Game Level Generation
R Rodriguez Torrado, A Khalifa, M Cerny Green, N Justesen, S Risi, ...
arXiv, arXiv: 1910.01603, 2019
Algorithms for Adaptive Game-playing Agents
NO Justesen
IT-Universitetet i København, 2019
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