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Aung Pyae
Aung Pyae
ISE (Chulalongkorn University); Former Affiliations: Nanyang Technological University, NUS, NIE, UTU
Verified email at chula.ac.th - Homepage
Title
Cited by
Cited by
Year
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
A Pyae, TN Joelsson
Proceedings of the 20th international conference on human-computer …, 2018
1162018
Investigating differences between native English and non-native English speakers in interacting with a voice user interface: A case of Google Home
A Pyae, P Scifleet
Proceedings of the 30th Australian conference on computer-human interaction …, 2018
382018
A player engagement model for an augmented reality game: a case of pokémon go
A Pyae, LE Potter
OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2017
362017
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 131-152, 2016
322016
Understanding the role of culture and cultural attributes in digital game localization
A Pyae
Entertainment computing 26, 105-116, 2018
292018
Benefits of exergame exercise on physical functioning of elderly people
N Katajapuu, M Luimula, YL Theng, TP Pham, J Li, A Pyae, K Sato
2017 8th IEEE International Conference on Cognitive Infocommunications …, 2017
292017
Investigating players' engagement, immersion, and experiences in playing Pokémon go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
292017
Investigating the effects of motion-based Kinect game system on user cognition
JS Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola
Journal on Multimodal User Interfaces, 2015
272015
Investigating effects of avatars on primary school children’s affective responses to learning
AP Theng Yin Leng
Journal on Multimodal User Interfaces 5 (1), 45-52, 2012
272012
Investigating the role of user's English language proficiency in using a voice user interface: A case of Google Home smart speaker
A Pyae, P Scifleet
extended abstracts of the 2019 CHI conference on human factors in computing …, 2019
252019
Serious games and active healthy ageing: a pilot usability testing of existing games
JS Aung Pyae, Luimula Mika
International Journal of Networking and Virtual Organisations, 2016
202016
Investigating students’ engagement, enjoyment, and sociability in virtual reality-based systems: A comparative usability study of spatial. io, Gather. town, and Zoom
S Sriworapong, A Pyae, A Thirasawasd, W Keereewan
International Conference on Well-Being in the Information Society, 140-157, 2022
192022
Investigating the usability of interactive physical activity games for elderly: A pilot study
JS Aung Pyae, Luimula Mika
Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International …, 2015
19*2015
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go
A Pyae, M Luimula, J Smed
CHI PLAY '17 Extended Abstracts Extended Abstracts Publication of the Annual …, 2017
172017
Understanding stroke patients’ motivation for motivation-driven rehabilitative game design
A Pyae, M Luimula, J Smed
Internet of Things. User-Centric IoT: First International Summit, IoT360 …, 2015
162015
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study
A Pyae, JS Tapani N. Liukkonen, Luimula Mika, Christina Kattimeri
Gerontechnology 16 (20), 65-80, 2017
152017
Investigating the Finnish elderly people’s attitudes and motivation towards digital game‐based physical exercises
A Pyae, TN Liukkonen, L Mika, C Kattimeri, V Cauberghe, J Smed
Finnish Journal of eHealth and eWelfare 9 (4), 265-283, 2017
142017
Understanding stroke patients’ needs for designing user-centered rehabilitative games
A Pyae, BY Tan, M Gossage
Proceedings of the 7th Annual International Conference on Computer Games …, 2013
142013
Pre-studies on using digital games for the elderly’s physical activities
A Pyae, M Luimula, J Smed
Building Sustainable Health Ecosystems: 6th International Conference on Well …, 2016
122016
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan
A Pyae, N Joelsson, M Luimula, J Smed, et al.
International Journal of Serious Games 4 (4), 37-52, 2017
92017
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Articles 1–20