Wolfgang Hochleitner
Wolfgang Hochleitner
Senior Researcher, Playful Interactive Environments, University of Applied Sciences Upper Austria
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Cited by
Cited by
Using heuristics to evaluate the overall user experience of video games and advanced interaction games
C Koeffel, W Hochleitner, J Leitner, M Haller, A Geven, M Tscheligi
Evaluating user experience in games: Concepts and Methods, 233-256, 2010
Personalization in serious and persuasive games and gamified interactions
M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ...
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Using player type models for personalized game design-An empirical investigation.
M Busch, EE Mattheiss, W Hochleitner, C Hochleitner, M Lankes, ...
IxD&A 28, 145-163, 2016
Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games
M Lankes, T Mirlacher, S Wagner, W Hochleitner
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
A heuristic framework for evaluating user experience in games
C Hochleitner, W Hochleitner, C Graf, M Tscheligi
Game User Experience Evaluation, 187-206, 2015
From classes to mechanics: Player type driven persuasive game development
M Lankes, W Hochleitner, D Rammer, M Busch, E Mattheiss, M Tscheligi
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
No need to stop: exploring smartphone interaction paradigms while cycling
W Hochleitner, D Sellitsch, D Rammer, A Aschauer, E Mattheiss, G Regal, ...
Proceedings of the 16th international conference on mobile and ubiquitous …, 2017
Control vs. complexity in games: comparing arousal in 2D game prototypes
M Lankes, W Hochleitner, C Hochleitner, N Lehner
Proceedings of the 4th International Conference on Fun and Games, 101-104, 2012
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
EE Mattheiss, D Sellitsch, M Busch, W Hochleitner, J Froschauer, ...
PPT@ PERSUASIVE, 40-43, 2016
Limelight–fostering sociability in a co-located game
W Hochleitner, M Lankes, J Diephuis, C Hochleitner
Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability …, 2013
UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization
E Mattheiss, M Busch, R Orji, GF Tondello, A Marczewski, W Hochleitner, ...
Adjunct Publication of the 25th Conference on User Modeling, Adaptation and …, 2017
Another brick in the (fifth) wall: reflections on creating a co-located multiplayer game for a large display
J Diephuis, M Lankes, W Hochleitner
Context Matters, 162-167, 2013
Designing game-based moral courage
W Hochleitner, J Diephuis, A Schneider, J Himmelsbach
FROG–Future and Reality of Gaming 2022, 61-82, 2023
Heavy Haptics: Simulating Weight in Virtual Reality Applications
O Schober, J Diephuis, P Wintersberger, W Hochleitner
2023 International Conference on Intelligent Metaverse Technologies …, 2023
Event Production Expanded Animation: Gemeinsam mit Studierenden organisieren, produzieren und dokumentieren
J Hagler, W Hochleitner, P Proier, C Schaufler
Tagungs-band, 60, 2023
Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior
J Himmelsbach, W Hochleitner, A Schneider, S Schwarz, D Sellitsch, ...
International Conference on Persuasive Technology, 322-336, 2023
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ED as Persuasive, J Himmelsbach, W Hochleitner, A Schneider¹
Persuasive Technology: 18th International Conference, PERSUASIVE 2023 …, 2023
Looking Back on 10 Years of Expanded Animation Symposium: Organizing, Documenting and Archiving Together With Students
J Hagler, W Hochleitner, P Proier, C Schaufler
Third Summit on New Media Art Archiving, 0
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