Mikko Salminen
Mikko Salminen
National Defence University
Verified email at - Homepage
Cited by
Cited by
Spatial presence and emotions during video game playing: Does it matter with whom you play?
N Ravaja, T Saari, M Turpeinen, J Laarni, M Salminen, M Kivikangas
Presence: Teleoperators and virtual environments 15 (4), 381-392, 2006
A review of the use of psychophysiological methods in game research
JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ...
journal of gaming & virtual worlds 3 (3), 181-199, 2011
The psychophysiology of James Bond: Phasic emotional responses to violent video game events.
N Ravaja, M Turpeinen, T Saari, S Puttonen, L Keltikangas-Järvinen
Emotion 8 (1), 114, 2008
Phasic emotional reactions to video game events: A psychophysiological investigation
N Ravaja, T Saari, M Salminen, J Laarni, K Kallinen
Media psychology 8 (4), 343-367, 2006
Emotional response patterns and sense of presence during video games: Potential criterion variables for game design
N Ravaja, M Salminen, J Holopainen, T Saari, J Laarni, A Järvinen
Proceedings of the third Nordic conference on Human-computer interaction …, 2004
RelaWorld: neuroadaptive and immersive virtual reality meditation system
I Kosunen, M Salminen, S Järvelä, A Ruonala, N Ravaja, G Jacucci
Proceedings of the 21st international conference on intelligent user …, 2016
Predicting purchase decision: The role of hemispheric asymmetry over the frontal cortex.
N Ravaja, O Somervuori, M Salminen
Journal of Neuroscience, Psychology, and Economics 6 (1), 1, 2013
“Empathy machine”: how virtual reality affects human rights attitudes
M Bujić, M Salminen, J Macey, J Hamari
Internet Research 30 (5), 1407-1425, 2020
Social interaction in games: Measuring physiological linkage and social presence
I Ekman, G Chanel, S Järvelä, JM Kivikangas, M Salminen, N Ravaja
Simulation & Gaming 43 (3), 321-338, 2012
Presence and emotion in computer game players during 1st person vs. 3rd person playing view: Evidence from self-report, eye-tracking, and facial muscle activity data
K Kallinen, M Salminen, N Ravaja, R Kedzior, M Sääksjärvi
Proceedings of the PRESENCE 187, 190, 2007
Increased oscillatory theta activation evoked by violent digital game events
M Salminen, N Ravaja
Neuroscience letters 435 (1), 69-72, 2008
Oscillatory brain responses evoked by video game events: The case of Super Monkey Ball 2
M Salminen, N Ravaja
CyberPsychology & Behavior 10 (3), 330-338, 2007
Augmented virtual reality meditation: Shared dyadic biofeedback increases social presence via respiratory synchrony
S Järvelä, B Cowley, M Salminen, G Jacucci, J Hamari, N Ravaja
ACM Transactions on Social Computing 4 (2), 1-19, 2021
Evoking physiological synchrony and empathy using social VR with biofeedback
M Salminen, S Järvelä, A Ruonala, VJ Harjunen, J Hamari, G Jacucci, ...
IEEE Transactions on Affective Computing 13 (2), 746-755, 2019
Spatial presence and emotional responses to success in a video game: A psychophysiological study
N Ravaja, J Laarni, T Saari, K Kallinen, M Salminen, J Holopainen, ...
Proceedings of the PRESENCE, 112-116, 2004
Bio-adaptive social VR to evoke affective interdependence: DYNECOM
M Salminen, S Järvelä, A Ruonala, J Timonen, K Mannermaa, N Ravaja, ...
23rd international conference on intelligent user interfaces, 73-77, 2018
Virtual character facial expressions influence human brain and facial EMG activity in a decision-making game
N Ravaja, G Bente, J Kätsyri, M Salminen, T Takala
IEEE Transactions on Affective Computing 9 (2), 285-298, 2016
Brand as a cognitive mediator: investigating the effect of media brands as a structural feature of textual news messages
SM Laaksonen, A Falco, M Salminen, P Aula, N Ravaja
Journal of Product & Brand Management 28 (1), 1-14, 2019
Online news and corporate reputation
N Ravaja, P Aula, A Falco, S Laaksonen, M Salminen, A Ainamo
Journal of Media Psychology, 2015
Neuroadaptive meditation in the real world
I Kosunen, A Ruonala, M Salminen, S Järvelä, N Ravaja, G Jacucci
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to …, 2017
The system can't perform the operation now. Try again later.
Articles 1–20