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Marianne Gunderson
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Year
Toward a fannish methodology: Affect as an asset
S Hansal, M Gunderson
Transformative Works and Cultures 33, 2020
132020
Representations of machine vision technologies in artworks, games and narratives: A dataset
JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ...
Data in Brief 42, 108319, 2022
122022
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives
JW Rettberg, M Gunderson, L Kronman, R Solberg, LH Stokkedal
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 97-101, 2019
112019
Other Ethics: Decentering the Human in Weird Horror
M Gunderson
Kvinder, Køn & Forskning, 12-24, 2017
112017
What is an omega? Rewriting sex and gender in omegaverse fanfiction.
M Gunderson
University of Oslo, 2017
92017
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives
JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ...
DataverseNO. doi 10, 2022
52022
Populærkulturelle forestillinger av utvidet virkelighet: makt og (u) leselige identiteter når verden blir en skjerm
M Gunderson
Tidsskrift for kjønnsforskning 45 (2-3), 89-104, 2021
22021
HOW DOES IT FEEL TO BE SEEN BY A MACHINE LIVELY DEVICES IN DIGITAL HORROR
M Gunderson
AoIR Selected Papers of Internet Research, 2020
22020
Machine vision situations: Tracing distributed agency
M Gunderson, R Solberg, L Kronman, G De Seta, JW Rettberg
Open Research Europe 3 (132), 132, 2024
2024
Visions of augmented reality in popular culture: Power and (un) readable identities when the world becomes a screen
M Gunderson
arXiv preprint arXiv:2306.04434, 2023
2023
Roleplaying the Future of Surveillance
K Bjørkelo, JW Rettberg, M Gunderson, G de Seta
EasyChair, 2023
2023
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