Florian Brühlmann
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Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
ED Mekler, F Brühlmann, AN Tuch, K Opwis
Computers in Human Behavior 71, 525-534, 2017
6082017
Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements
ED Mekler, F Brühlmann, K Opwis, AN Tuch
Gamification 2013: Proceedings of the First International Conference on …, 2013
3282013
Disassembling gamification: the effects of points and meaning on user motivation and performance
ED Mekler, F Brühlmann, K Opwis, AN Tuch
CHI'13 extended abstracts on human factors in computing systems, 1137-1142, 2013
2032013
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice
ELC Law, F Brühlmann, ED Mekler
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
542018
Facilitating professional mobile learning communities with instant messaging
C Pimmer, F Brühlmann, TD Odetola, DO Oluwasola, O Dipeolu, ...
Computers & Education 128, 102-112, 2019
522019
Instant messaging and nursing students' clinical learning experience
C Pimmer, F Brühlmann, TD Odetola, O Dipeolu, U Gröhbiel, AJ Ajuwon
Nurse education today 64, 119-124, 2018
442018
How to measure the game experience? Analysis of the factor structure of two questionnaires
F Brühlmann, GM Schmid
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
362015
Gamification From the Perspective of Self-Determination Theory and Flow
F Brühlmann
University of Basel, 2013
312013
A good reason to die: how avatar death and high challenges enable positive experiences
S Petralito, F Brühlmann, G Iten, ED Mekler, K Opwis
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
262017
Salient beliefs influencing the intention to consider Web Accessibility
B Vollenwyder, GH Iten, F Brühlmann, K Opwis, ED Mekler
Computers in Human Behavior 92, 352-360, 2019
242019
Many Labs 5: Testing pre-data-collection peer review as an intervention to increase replicability
CR Ebersole, MB Mathur, E Baranski, DJ Bart-Plange, NR Buttrick, ...
Advances in Methods and Practices in Psychological Science 3 (3), 309-331, 2020
162020
The Effects of Framing in Gamification: A Study of Failure
F Brühlmann
Institute of Psychology, 2015
162015
Surveys in games user research
F Brühlmann, ED Mekler
Games User Research, 141-162, 2018
132018
Measuring the “why” of interaction: Development and validation of the user motivation inventory (umi)
F Brühlmann, B Vollenwyder, K Opwis, ED Mekler
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
122018
Measuring user rated language quality: development and validation of the user interface Language Quality Survey (LQS)
JA Bargas-Avila, F Brühlmann
International Journal of Human-Computer Studies 86, 1-10, 2016
92016
How WEIRD is CHI?
S Linxen, C Sturm, F Brühlmann, V Cassau, K Opwis, K Reinecke
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
82021
Motivational profiling of league of legends players
F Brühlmann, P Baumgartner, G Wallner, S Kriglstein, ED Mekler
Frontiers in Psychology 11, 1307, 2020
72020
The quality of data collected online: An investigation of careless responding in a crowdsourced sample
F Brühlmann, S Petralito, LF Aeschbach, K Opwis
Methods in Psychology 2, 100022, 2020
62020
How to use plain and easy-to-read language for a positive user experience on websites
B Vollenwyder, A Schneider, E Krueger, F Brühlmann, K Opwis, ...
International Conference on Computers Helping People with Special Needs, 514-522, 2018
42018
Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1
NR Buttrick, B Aczel, LF Aeschbach, BE Bakos, F Brühlmann, ...
Advances in Methods and Practices in Psychological Science 3 (3), 429-438, 2020
32020
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Artikler 1–20