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Kuan-Ta Chen
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Year
Quantifying skype user satisfaction
KT Chen, CY Huang, P Huang, CL Lei
ACM SIGCOMM Computer Communication Review 36 (4), 399-410, 2006
3782006
GamingAnywhere: An open cloud gaming system
CY Huang, CH Hsu, YC Chang, KT Chen
Proceedings of the 4th ACM multimedia systems conference, 36-47, 2013
3032013
Game traffic analysis: An MMORPG perspective
KT Chen, P Huang, CY Huang, CL Lei
Proceedings of the international workshop on Network and operating systems …, 2005
2902005
A crowdsourceable QoE evaluation framework for multimedia content
KT Chen, CC Wu, YC Chang, CL Lei
Proceedings of the 17th ACM international conference on Multimedia, 491-500, 2009
2492009
Fixation prediction for 360 video streaming in head-mounted virtual reality
CL Fan, J Lee, WC Lo, CY Huang, KT Chen, CH Hsu
Proceedings of the 27th Workshop on Network and Operating Systems Support …, 2017
2372017
Measuring the latency of cloud gaming systems
KT Chen, YC Chang, PH Tseng, CY Huang, CL Lei
Proceedings of the 19th ACM international conference on Multimedia, 1269-1272, 2011
2352011
360 video viewing dataset in head-mounted virtual reality
WC Lo, CL Fan, J Lee, CY Huang, KT Chen, CH Hsu
Proceedings of the 8th ACM on Multimedia Systems Conference, 211-216, 2017
1972017
On the quality of service of cloud gaming systems
KT Chen, YC Chang, HJ Hsu, DY Chen, CY Huang, CH Hsu
IEEE Transactions on Multimedia 16 (2), 480-495, 2013
1902013
How sensitive are online gamers to network quality?
KT Chen, P Huang, CL Lei
Communications of the ACM 49 (11), 34-38, 2006
1902006
Oneclick: A framework for measuring network quality of experience
KT Chen, CC Tu, WC Xiao
IEEE INFOCOM 2009, 702-710, 2009
1802009
GamingAnywhere: The first open source cloud gaming system
CY Huang, KT Chen, DY Chen, HJ Hsu, CH Hsu
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2014
1712014
Quadrant of euphoria: a crowdsourcing platform for QoE assessment
KT Chen, CJ Chang, CC Wu, YC Chang, CL Lei
IEEE Network 24 (2), 28-35, 2010
1612010
A survey on cloud gaming: Future of computer games
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
IEEE Access 4, 7605-7620, 2016
1592016
Are all games equally cloud-gaming-friendly? An electromyographic approach
YT Lee, KT Chen, HI Su, CL Lei
2012 11th Annual Workshop on Network and Systems Support for Games (NetGames …, 2012
1472012
Detection of MMORPG bots based on behavior analysis
R Thawonmas, Y Kashifuji, KT Chen
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
1432008
Placing virtual machines to optimize cloud gaming experience
HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu
IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014
1412014
Identifying MMORPG bots: A traffic analysis approach
KT Chen, JW Jiang, P Huang, HH Chu, CL Lei, WC Chen
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
1372006
KissKissBan: a competitive human computation game for image annotation
CJ Ho, TH Chang, JC Lee, JY Hsu, KT Chen
Proceedings of the acm sigkdd workshop on human computation, 11-14, 2009
1302009
Fighting phishing with discriminative keypoint features
KT Chen, JY Chen, CR Huang, CS Chen
IEEE Internet Computing 13 (3), 56-63, 2009
1202009
Using one-time passwords to prevent password phishing attacks
CY Huang, SP Ma, KT Chen
Journal of Network and Computer Applications 34 (4), 1292-1301, 2011
1152011
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