Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal E Aarseth, AM Bean, H Boonen, M Colder Carras, M Coulson, D Das, ... Journal of behavioral addictions 6 (3), 267-270, 2017 | 660 | 2017 |
Acceptance of game-based learning by secondary school teachers J Bourgonjon, F De Grove, C De Smet, J Van Looy, R Soetaert, M Valcke Computers & education 67, 21-35, 2013 | 426 | 2013 |
Assessing the effectiveness of digital game-based learning: Best practices A All, EPN Castellar, J Van Looy Computers & Education 92, 90-103, 2016 | 414 | 2016 |
Player identification in online games: Validation of a scale for measuring identification in MMORPGs J Van Looy, C Courtois, M De Vocht Proceedings of the 3rd International Conference on Fun and Games, 126-134, 2010 | 373 | 2010 |
Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education F De Grove, J Bourgonjon, J Van Looy Computers in Human behavior 28 (6), 2023-2033, 2012 | 254 | 2012 |
A weak scientific basis for gaming disorder: Let us err on the side of caution AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ... Journal of behavioral addictions 7 (1), 1-9, 2018 | 245 | 2018 |
A qualitative inquiry into the contextualized parental mediation practices of young children’s digital media use at home B Zaman, M Nouwen, J Vanattenhoven, E De Ferrerre, JV Looy Journal of Broadcasting & Electronic Media 60 (1), 1-22, 2016 | 198 | 2016 |
Towards a conceptual framework for assessing the effectiveness of digital game-based learning A All, EPN Castellar, J Van Looy Computers & Education 88, 29-37, 2015 | 159 | 2015 |
Measuring effectiveness in digital game-based learning: A methodological review. A All, EPN Castellar, J Van Looy International Journal of Serious Games 1 (2), 2014 | 132 | 2014 |
The potential of digital games for empowerment and social inclusion of groups at risk of social and economic exclusion: evidence and opportunity for policy J Stewart, L Bleumers, J Van Looy, I Mariën, A All, D Schurmans, ... Joint Research Centre, European Commission, 2013 | 129 | 2013 |
How to be a gamer! Exploring personal and social indicators of gamer identity F De Grove, C Courtois, J Van Looy Journal of Computer-Mediated Communication 20 (3), 346-361, 2015 | 126 | 2015 |
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises EN Castellar, A All, L De Marez, J Van Looy Computers & Education 85, 123-133, 2015 | 119 | 2015 |
Close reading new media J Van Looy, J Baetens Analyzing Electronic Literature. Leuven, Univ. Press of Leuven. Vitka …, 2003 | 101 | 2003 |
Digital games research: A survey study on an emerging field and its prevalent debates T Quandt, J Van Looy, J Vogelgesang, M Elson, JD Ivory, M Consalvo, ... Journal of Communication 65 (6), 975-996, 2015 | 99 | 2015 |
Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes EN Castellar, J Van Looy, A Szmalec, L De Marez Information sciences 264, 19-31, 2014 | 85 | 2014 |
“I play so I am?” A gender study into stereotype perception and genre choice of digital game players L Vermeulen, J Van Looy Journal of Broadcasting & Electronic Media 60 (2), 286-304, 2016 | 83 | 2016 |
Challenging the other: Exploring the role of opponent gender in digital game competition for female players L Vermeulen, E Núñez Castellar, J Van Looy Cyberpsychology, Behavior, and Social Networking 17 (5), 303-309, 2014 | 76 | 2014 |
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. M Elson, J Breuer, J Van Looy, J Kneer, T Quandt Psychology of Popular Media Culture 4 (2), 112, 2015 | 71 | 2015 |
You are what you play?: A quantitative study into game design preferences across gender and their interaction with gaming habits L Vermeulen, J Van Looy, F De Grove, C Courtois DiGRA 2011: Think, design, play, 2011 | 71 | 2011 |
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game A All, B Plovie, EPN Castellar, J Van Looy Computers & Education 114, 24-37, 2017 | 66 | 2017 |