Tom Garner
Tom Garner
Research Fellow, University of Portsmouth
Verified email at port.ac.uk
Title
Cited by
Cited by
Year
Sonic virtuality: Sound as emergent perception
M Grimshaw, T Garner, TA Garner
Oxford University Press, USA, 2015
442015
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
T Garner, M Grimshaw, DA Nabi
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010
412010
A climate of fear: considerations for designing a virtual acoustic ecology of fear
T Garner, M Grimshaw
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction …, 2011
322011
Virtual carers for the elderly: A case study review of ethical responsibilities
TA Garner, WA Powell, V Carr
Digital health 2, 2055207616681173, 2016
142016
Psychophysiological assessment of fear experience in response to sound during computer video gameplay
TA Garner, M Grimshaw
IADIS HCCI Conference, 2013
122013
Game Sound from Behind the Sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay
TA Garner
122013
Embodied virtual acoustic ecologies of computer games
M Grimshaw, TA Garner
The Oxford Handbook of Interactive Audio, 2014
112014
From sinewaves to physiologically-adaptive soundscapes: the evolving relationship between sound and emotion in video games
TA Garner
Emotion in Games, 197-214, 2016
102016
Applications of virtual reality
TA Garner
Echoes of other worlds: Sound in virtual reality, 299-362, 2018
92018
Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future
TA Garner
Springer, 2017
92017
The impact of health-related user interface sounds on player experience
J Robb, T Garner, K Collins, LE Nacke
Simulation & Gaming 48 (3), 402-427, 2017
82017
Sonic virtuality: Understanding audio in a virtual world
T Garner, M Grimshaw
The Oxford Handbook of Virtuality, 364-377, 2014
82014
Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game
T Garner
Proceedings of the 8th Audio Mostly Conference, 1-6, 2013
72013
The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems
TA Garner, M Grimshaw
IADIS International Journal on WWW/Internet 11 (2), 77-91, 2013
72013
The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems
TA Garner, M Grimshaw
IADIS International Journal on WWW/Internet 11 (2), 77-91, 2013
72013
Evidence-based facial design of an interactive virtual advocate
W Powell, T Garner, D Tonks, T Lee
Proceedings 10th Intl Conf. Disability, Virtual Reality & Associated …, 2014
62014
Imagining sound
M Grimshaw, T Garner
Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, 1-8, 2014
52014
Virtual reality in entertainment: The state of the industry
W Powell, TA Garner, S Shapiro, B Paul
British Academy of Film and Television Arts (BAFTA), 2017
32017
Sonosemantics
M Grimshaw, T Garner
Proceedings of the 8th Audio Mostly Conference, 1-6, 2013
32013
Game Sound from Behind the Sofa
T Garner
Aalborg University, 1-193, 2013
32013
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