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Ludwig Sidenmark
Ludwig Sidenmark
Postdoctoral Research Fellow, University of Toronto
Verified email at utoronto.ca - Homepage
Title
Cited by
Cited by
Year
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
L Sidenmark, H Gellersen
ACM Transactions on Computer-Human Interaction (TOCHI) 27 (1), 4, 2019
1082019
Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection
L Sidenmark, H Gellersen
UIST '19 - Proceedings of the 32nd Annual ACM Symposium on User Interface …, 2019
1072019
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
L Sidenmark, C Clarke, X Zhang, J Phu, H Gellersen
CHI '20 - ACM CHI Conference on Human Factors in Computing Systems, 2020
742020
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement
L Sidenmark, D Mardanbegi, A Ramirez Gomez, C Clarke, H Gellersen
ETRA '20 - Twelfth edition of the ACM Symposium on Eye Tracking Research …, 2020
422020
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
L Sidenmark, D Potts, B Bapisch, H Gellersen
CHI '21 - ACM CHI Conference on Human Factors in Computing Systems, 2021
362021
Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration
L Sidenmark, A Lundström
ETRA '19 - Eleventh edition of the ACM Symposium on Eye Tracking Research …, 2019
252019
Gaze+ Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye
A Ramirez Gomez, C Clarke, L Sidenmark, H Gellersen
ETRA '21 - ACM Symposium on Eye Tracking Research & Applications: Bridging …, 2021
242021
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
L Sidenmark, M Parent, CH Wu, J Chan, M Glueck, D Wigdor, T Grossman, ...
IEEE Transactions on Visualization and Computer Graphics 28 (11), 3585-3595, 2022
172022
Subtitles in interactive virtual reality: Using gaze to address depth conflicts
L Sidenmark, N Kiefer, H Gellersen
Workshop on Emerging Novel Input Devices and Interaction Techniques, 1-6, 2019
172019
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
L Sidenmark, C Clarke, J Newn, M Lystbæk, K Pfeuffer, H Gellersen
CHI '23 - ACM CHI Conference on Human Factors in Computing Systems, 2023
112023
PalmGazer: Unimanual Eye-hand Menus in Augmented Reality
K Pfeuffer, J Obernolte, F Dietz, V Mäkelä, L Sidenmark, P Manakhov, ...
SUI '23 - Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
82023
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
BJ Hou, J Newn, L Sidenmark, AA Khan, P Bækgaard, H Gellersen
CHI '23 - ACM CHI Conference on Human Factors in Computing Systems, 2023
62023
Real-time head-based deep-learning model for gaze probability regions in collaborative VR
R Bovo, D Giunchi, L Sidenmark, H Gellersen, E Costanza, T Heinis
ETRA '22 - 2022 Symposium on Eye Tracking Research and Applications, 1-8, 2022
62022
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays
L Sidenmark, F Prummer, J Newn, H Gellersen
IEEE Transactions on Visualization and Computer Graphics, 2023
42023
GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers
L Sidenmark, M N Lystbæk, H Gellersen
ETRA '23 - 2023 Symposium on Eye Tracking Research and Applications, 2023
32023
Speech-Augmented Cone-of-Vision for Exploratory Data Analysis
R Bovo, D Giunchi, L Sidenmark, J Newn, H Gellersen, E Costanza, ...
CHI '23 - ACM CHI Conference on Human Factors in Computing Systems, 2023
32023
Gaze Input System and Method
AW Walker, RJ Forster, MW Sanders, PJ Connor, JR Grant, H Gellersen, ...
US Patent App. 16/560,000, 2020
22020
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality
F Zhu, M Sousa, L Sidenmark, T Grossman
CHI '24 - Proceedings of the CHI Conference on Human Factors in Computing …, 2024
12024
Methods and apparatus for controlling a viewpoint within displayed content based on user motion
AW Walker, RJ Forster, MW Sanders, PJ Connor, JR Grant, HW Gellersen, ...
US Patent 11,016,562, 2021
12021
Immersive Eye Tracking Calibration in Virtual Reality Using Interactions with In-game Objects
L Sidenmark
KTH, Royal Institute of Technology, 2017
12017
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