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Zeno Menestrina
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Cited by
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Enhancing reading skills through a video game mixing action mechanics and cognitive training
A Pasqualotto, I Altarelli, A De Angeli, Z Menestrina, D Bavelier, P Venuti
Nature human behaviour 6 (4), 545-554, 2022
672022
Exploring the virtual space of academia
M Menéndez, A Angeli, Z Menestrina
From Research to Practice in the Design of Cooperative Systems: Results and …, 2012
462012
End-user development for serious games
Z Menestrina, A De Angeli
New Perspectives in End-User Development, 359-383, 2017
182017
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR …
E Dechantsreiter, F Padberg, A Morash, U Kumpf, A Nguyen, ...
European archives of psychiatry and clinical neuroscience 273 (1), 85-98, 2023
102023
OHR
Z Menestrina, M Bianchi, A Siesser, R Masu, A Conci
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
92014
Engaging children in story co-creation for effective serious games
Z Menestrina, A Pasqualotto, A Siesser, P Venuti, A De Angeli
Sustainability 13 (18), 10334, 2021
72021
Briefing Virtual Actors: a First Report on the PRESTO Project
P Busetta, C Ghidini, M Pedrotti, A De Angeli, Z Menestrina
AISB Symposium for AI & Games, 2014
72014
The G3P Framework: guiding the design process of games for purpose
Z Menestrina
University of Trento, 2017
62017
Tangible and Graphical Game Interfaces: An Experimental Comparison
Z Menestrina, A Conci, A Siesser, R Masu, M Bianchi, A De Angeli
Games User Research: A Case Study Approach, 119-143, 2016
62016
Ape: end user development for emergency management training
Z Menestrina, A De Angeli, P Busetta
2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014
62014
Beatfield: an open-meaning audiovisual exploration
R Masu, A Conci, Z Menestrina, F Morreale, A De Angeli
COOP 2016: Proceedings of the 12th International Conference on the Design of …, 2016
52016
Enhancing reading skills through a novel video game mixing action mechanics and cognitive training
A Pasqualotto, I Altarelli, Z Menestrina, A De Angeli, D Bavelier, P Venuti
Nat. Hum. Behav, 2021
22021
Computer system and method for automatically adapting difficulty levels of a video game
D Bavelier, A Pasqualotto, M Nahum, Z Menestrina, A Siesser
US Patent App. 18/419,260, 2024
2024
SKIES OF MANAWAK": a videogame for cognitive training
A Pasqualotto, Z Menestrina, P Venuti
EARLI SIG 22 conference, 2018
2018
APE: end user development for emergency management training
P Busetta, Z Menestrina
University of Lincoln, 2017
2017
Briefing virtual actors: a first report on the presto project
C Ghidini, M Pedrotti, P Busetta, Z Menestrina
University of Lincoln, 2017
2017
SKIES OF MANAWAK": a videogame for neurocognitive training
A Pasqualotto, Z Menestrina, A De Angeli, P Venuti
EDA 2016-5th All European Dyslexia Conference, 2016
2016
Designing videogames for cognitive training through a participatory approach
A Pasqualotto, Z Menestrina, A De Angeli, P Venuti
XTech-Neurogaming, 2016
2016
“SOM”: Un videogioco per il training neurocognitivo
A Pasqualotto, Z Menestrina, A De Angeli, P Venuti
Psicologia clinica dello sviluppo, 2016
2016
Professional Training, Serious Games and Participatory Design
Z Menestrina
Participatory Design for Serious Game Design: Truth and Lies, Workshop at …, 2014
2014
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