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Zeno Menestrina
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Exploring the virtual space of academia
M Menéndez, A Angeli, Z Menestrina
From Research to Practice in the Design of Cooperative Systems: Results and …, 2012
422012
Enhancing reading skills through a video game mixing action mechanics and cognitive training
A Pasqualotto, I Altarelli, A De Angeli, Z Menestrina, D Bavelier, P Venuti
Nature human behaviour 6 (4), 545-554, 2022
192022
End-user development for serious games
Z Menestrina, A De Angeli
New Perspectives in End-User Development, 359-383, 2017
112017
OHR
Z Menestrina, M Bianchi, A Siesser, R Masu, A Conci
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
92014
Briefing Virtual Actors: a First Report on the PRESTO Project
P Busetta, C Ghidini, M Pedrotti, A De Angeli, Z Menestrina
AISB Symposium for AI & Games, 2014
72014
The G3P Framework: guiding the design process of games for purpose
Z Menestrina
University of Trento, 2017
62017
Ape: end user development for emergency management training
Z Menestrina, A De Angeli, P Busetta
2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014
62014
Tangible and Graphical Game Interfaces: An Experimental Comparison
Z Menestrina, A Conci, A Siesser, R Masu, M Bianchi, A De Angeli
Games User Research: A Case Study Approach, 119-143, 2016
42016
Beatfield: An Open-Meaning Audiovisual Exploration
R Masu, A Conci, Z Menestrina, F Morreale, A De Angeli
COOP 2016: Proceedings of the 12th International Conference on the Design of …, 2016
32016
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR …
E Dechantsreiter, F Padberg, A Morash, U Kumpf, A Nguyen, ...
European archives of psychiatry and clinical neuroscience, 1-14, 2022
12022
Engaging children in story co-creation for effective serious games
Z Menestrina, A Pasqualotto, A Siesser, P Venuti, A De Angeli
Sustainability 13 (18), 10334, 2021
12021
Author Correction: Enhancing reading skills through a video game mixing action mechanics and cognitive training
A Pasqualotto, I Altarelli, A De Angeli, Z Menestrina, D Bavelier, P Venuti
Nature Human Behaviour 6 (6), 896-896, 2022
2022
◾ Tangible and Graphical Game Interfaces: An Experimental Comparison
Z MENESTRINA, A CONCI, A SIESSER, R MASU, M BIANCHI, ...
Games User Research, 137-162, 2017
2017
Professional Training, Serious Games and Participatory Design
Z Menestrina
Participatory Design for Serious Game Design: Truth and Lies, Workshop at …, 2014
2014
Imaging A Ultrasuoni Di Oggetti Canonici Mediante Interleaved Arrays Basati Su Almost Difference Sets
A Grechi
University of Trento, 2010
2010
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