Generative Design: A Paradigm for Design Research. J McCormack, A Dorin, T Innocent | 197 | 2004 |
Nonverbal communication in multiplayer game worlds T Innocent, S Haines Proceedings of the 4th Australasian conference on Interactive entertainment, 1-9, 2007 | 24 | 2007 |
The Language of Iconica T Innocent Leonardo 34 (3), 255-259, 2001 | 21 | 2001 |
Play and placemaking in urban art environments T Innocent Proceedings of the 3rd Conference on Media Architecture Biennale, 1-4, 2016 | 20 | 2016 |
The Space Between Debord and Pikachu. H Davies, T Innocent DiGRA Conference, 2017 | 19 | 2017 |
Strange ontologies in digital culture M Whitelaw, M Guglielmetti, T Innocent Computers in Entertainment (CIE) 7 (1), 1-13, 2009 | 19 | 2009 |
Citizens of play: Revisiting the relationship between playable and smart cities T Innocent Making Smart Cities More Playable: Exploring Playable Cities, 25-49, 2020 | 17 | 2020 |
Heightened intensity: Reflecting on player experiences in Wayfinder Live T Innocent, D Leorke Convergence 25 (1), 18-39, 2019 | 16 | 2019 |
Play about place: Placemaking in location-based game design T Innocent Proceedings of the 4th Media Architecture Biennale Conference, 137-143, 2018 | 12 | 2018 |
Exploring the nature of electronic space through semiotic morphism TC Innocent Digital Arts and Culture 2003, 72-80, 2003 | 9 | 2003 |
Code switching in mixed realities. T Innocent ISEA International, 2013 | 8 | 2013 |
Urban codemakers: Decompiling the player S Conway, T Innocent Analog Game Studies 3 (2), 2016 | 7 | 2016 |
Urban play as catalyst for social wellbeing post-pandemic T Innocent, Q Stevens Frontiers in Computer Science 3, 634145, 2021 | 6 | 2021 |
Bringing back an old idea for smart cities—playing on the street T Innocent The Conversation, 2017 | 6 | 2017 |
(De) coding the City: Analyzing Urban Play through" Wayfinder" Live. T Innocent, D Leorke American Journal of Play 12 (3), 270-304, 2020 | 5 | 2020 |
Playable cities now T Innocent DiGRA Conference Proceedings 2019, 2019 | 5 | 2019 |
Ways of being: pervasive game design ethos in urban codemakers S Conway, T Innocent Transactions of the Digital Games Research Association 3 (1), 2017 | 5 | 2017 |
A framework for cloud aesthetics in mixed realities T Innocent, L Aceti, P Thomas, E Colless Leonardo electronic almanac 22 (1), 2017 | 5 | 2017 |
Play in the algorithmic city T Innocent Intelligent Technologies for Interactive Entertainment: 8th International …, 2017 | 4 | 2017 |
FCJ-175 Humans at play in the Anthropocene T Innocent The Fibreculture Journal, 2015 | 4 | 2015 |