Craig A. Lindley
TitleCited byYear
Flow and immersion in first-person shooters: measuring the player's gameplay experience
L Nacke, CA Lindley
Proceedings of the 2008 conference on future play: Research, play, share, 81-88, 2008
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw, CA Lindley
Interacting with computers 22 (5), 336-343, 2010
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience
LE Nacke, CA Lindley
arXiv preprint arXiv:1004.0248, 2010
Measuring the experience of digital game enjoyment
W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ...
Proceedings of measuring behavior, 88-89, 2008
The Gameplay Gestalt, Narrative, and Interactive Storytelling.
CA Lindley
CGDC Conf., 2002
Game taxonomies: A high level framework for game analysis and design
CA Lindley
Gamasutra. com, 2003
Story and Narrative Structures in Computer Games
CA Lindley
Developing Interactive Narrative Content sagas-sagasnet reader, 2005
The semiotics of time structure in ludic space as a foundation for analysis and design
C Lindley
Game Studies 5 (1), 2005, 2005
Electroencephalographic assessment of player experience: A pilot study in affective ludology
LE Nacke, S Stellmach, CA Lindley
Simulation & Gaming 42 (5), 632-655, 2011
Sound and immersion in the first-person shooter: mixed measurement of the player's sonic experience
M Grimshaw, C Lindley, L Nacke
Audio Mostly-a conference on interaction with sound, 2008
Brain training for silver gamers: effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience
LE Nacke, A Nacke, CA Lindley
CyberPsychology & Behavior 12 (5), 493-499, 2009
Game play schemas: from player analysis to adaptive game mechanics
CA Lindley, CC Sennersten
International Journal of Computer Games Technology 2008, 2008
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay
C Lindley, L Nacke, C Sennersten
13th International Conference on Computer Games (CGames 2008), 2008
Sound and immersion in the first-person shooter
M Grimshaw
International Journal of Intelligent Games and Simulation 5 (1), 119-124, 2008
Gameplay experience in a gaze interaction game
LE Nacke, S Stellmach, D Sasse, CA Lindley
arXiv preprint arXiv:1004.0259, 2010
Log who’s playing: psychophysiological game analysis made easy through event logging
L Nacke, C Lindley, S Stellmach
International conference on Fun and Games, 150-157, 2008
Boredom, immersion, flow: A pilot study investigating player experience
L Nacke, C Lindley
IADIS International Conference Gaming 2008: Design for engaging experience …, 2008
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making
P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ...
20th European Conference on Information Systems (ECIS 2012), 1-14, 2012
A cognitive framework for the analysis of game play: tasks, schemas and attention theory
CA Lindley, CC Sennersten
Workshop on the cognitive science of games and game play, the 28th annual …, 2006
Trans-reality gaming
CA Lindley
Proceedings of the 2nd Annual International Workshop in Computer Game Design …, 2004
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Articles 1–20