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Arja Piirainen-Marsh
Arja Piirainen-Marsh
Professor of English, University of Jyväskylä
Verified email at jyu.fi
Title
Cited by
Cited by
Year
Other‐repetition as a resource for participation in the activity of playing a video game
AP Marsh, L Tainio
The Modern Language Journal 93 (2), 153-169, 2009
2682009
Young people's translocal new media uses: A multiperspective analysis of language choice and heteroglossia
S Leppänen, A Pitkänen-Huhta, A Piirainen-Marsh, T Nikula, S Peuronen
Journal of Computer-mediated communication 14 (4), 1080-1107, 2009
2662009
Media, multilingualism and language policing: An introduction
J Blommaert, H Kelly-Holmes, P Lane, S Leppänen, M Moriarty, ...
Language Policy 8, 203-207, 2009
1802009
Collaborative game‐play as a site for participation and situated learning of a Second Language
A Piirainen–Marsh, L Tainio
Scandinavian Journal of Educational Research 53 (2), 167-183, 2009
1732009
Language policy in the making: An analysis of bilingual gaming activities
S Leppänen, A Piirainen-Marsh
Language Policy 8, 261-284, 2009
992009
Managing adversarial questioning in broadcast interviews
A Piirainen-Marsh
Walter de Gruyter 1 (2), 193-217, 2005
762005
Conversation analytic research on learning-in-action
J Hellermann, SW Eskildsen, SP Doehler, A Piirainen-Marsh
The Complex Ecology of Second Language Interaction “in the Wild”. Cham: Springer, 2019
672019
Asymmetries of knowledge and epistemic change in social gaming interaction
A Piirainen–Marsh, L Tainio
The Modern Language Journal 98 (4), 1022-1038, 2014
622014
Manual guiding in peer group interaction: A resource for organizing a practical classroom task
L Kääntä, A Piirainen-Marsh
Research on Language and Social Interaction 46 (4), 322-343, 2013
622013
Explaining Hooke’s law: Definitional practices in a CLIL physics classroom
L Kääntä, G Kasper, A Piirainen-Marsh
Applied Linguistics 39 (5), 694-717, 2018
602018
Connecting the Language Classroom and the Wild: Re-enactments of Language Use Experiences
N Lilja, A Piirainen-Marsh
Applied Linguistics 40 (4), 594-623, 2019
572019
How hand gestures contribute to action ascription
N Lilja, A Piirainen-Marsh
Research on Language and Social Interaction 52 (4), 343-364, 2019
432019
Irony and the moral order of secondary school classrooms
A Piirainen-Marsh
Linguistics and Education 22 (4), 364-382, 2011
432011
Bilingual practices and the social organisation of video gaming activities
A Piirainen-Marsh
Journal of Pragmatics 42 (11), 3012-3030, 2010
422010
Face in second language conversation
A Piirainen-Marsh
Studia Philologica Jyväskyläensia, 1995
421995
Openings in technology-mediated business meetings
T Oittinen, A Piirainen-Marsh
Journal of Pragmatics 85, 47-66, 2015
412015
Organising participation in video gaming activities
A Piirainen-Marsh
The appropriation of media in everyday life 224, 195-230, 2012
332012
The interactional management of discipline and morality in the classroom: An introduction
P Margutti, A Piirainen-Marsh
Linguistics and Education 22 (4), 305-309, 2011
312011
Koodinvaihto kontekstivihjeenä videopelitilanteissa
A Piirainen-Marsh
Teoksessa S. Leppänen, T. Nikula & L. Kääntä (toim.) Kolmas kotimainen …, 2008
312008
How wild can it get? Managing language learning tasks in real life service encounters
A Piirainen-Marsh, N Lilja
Conversation Analytic Research on Learning-in-Action: The Complex Ecology of …, 2019
192019
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