How games move us: Emotion by design K Isbister Mit Press, 2016 | 642 | 2016 |
Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics K Isbister, C Nass International journal of human-computer studies 53 (2), 251-267, 2000 | 577 | 2000 |
Better game characters by design: A psychological approach K Isbister CRC Press, 2022 | 548 | 2022 |
Game usability: Advancing the player experience K Isbister, N Schaffer CRC press, 2008 | 435 | 2008 |
Biometric-rich gestures: a novel approach to authentication on multi-touch devices N Sae-Bae, K Ahmed, K Isbister, N Memon proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012 | 405 | 2012 |
Digital cities: technologies, experiences, and future perspectives T Ishida, K Isbister Springer Science & Business Media, 2000 | 338 | 2000 |
Truth is beauty: Researching embodied conversational agents C Nass, K Isbister, EJ Lee Embodied conversational agents 2000, 374-402, 2000 | 329 | 2000 |
Helper agent: Designing an assistant for human-human interaction in a virtual meeting space K Isbister, H Nakanishi, T Ishida, C Nass Proceedings of the SIGCHI conference on Human factors in computing systems …, 2000 | 238 | 2000 |
Shaping pro-social interaction in VR: an emerging design framework J McVeigh-Schultz, A Kolesnichenko, K Isbister Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 225 | 2019 |
Player–video game interaction: A systematic review of current concepts L Caroux, K Isbister, L Le Bigot, N Vibert Computers in human behavior 48, 366-381, 2015 | 213 | 2015 |
Movement-based game guidelines F Mueller, K Isbister Proceedings of the sigchi conference on human factors in computing systems …, 2014 | 210 | 2014 |
The sensual evaluation instrument: developing an affective evaluation tool K Isbister, K Höök, M Sharp, J Laaksolahti Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006 | 209 | 2006 |
Embracing first-person perspectives in soma-based design K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ... Informatics 5 (1), 8, 2018 | 167 | 2018 |
Edu-larp@ CHI RB Robinson, K Johansson, JC Fey, E Márquez Segura, J Back, A Waern, ... Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 148 | 2023 |
Making sense of human-food interaction F Altarriba Bertran, S Jhaveri, R Lutz, K Isbister, D Wilde Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 146 | 2019 |
Multitouch gesture-based authentication N Sae-Bae, N Memon, K Isbister, K Ahmed IEEE transactions on information forensics and security 9 (4), 568-582, 2014 | 140 | 2014 |
Designing games for learning: insights from conversations with designers K Isbister, M Flanagan, C Hash Proceedings of the sigchi conference on human factors in computing systems …, 2010 | 128 | 2010 |
Guidelines for the design of movement-based games and their relevance to HCI K Isbister, FF Mueller Human–Computer Interaction 30 (3-4), 366-399, 2015 | 125 | 2015 |
Understanding emerging design practices for avatar systems in the commercial social vr ecology A Kolesnichenko, J McVeigh-Schultz, K Isbister Proceedings of the 2019 on designing interactive systems conference, 241-252, 2019 | 113 | 2019 |
What's It Mean to" Be Social" in VR? Mapping the Social VR Design Ecology J McVeigh-Schultz, E Márquez Segura, N Merrill, K Isbister Proceedings of the 2018 ACM conference companion publication on designing …, 2018 | 101 | 2018 |