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Tuula Nousiainen
Tuula Nousiainen
Department of Teacher Education, University of Jyväskylä, Finland
Verified email at jyu.fi
Title
Cited by
Cited by
Year
Teacher competencies in game-based pedagogy
T Nousiainen, M Kangas, J Rikala, M Vesisenaho
Teaching and Teacher Education 74, 85-97, 2018
2282018
Why do teachers use game-based learning technologies? The role of individual and institutional ICT readiness
J Hamari, T Nousiainen
2015 48th Hawaii international conference on system sciences, 682-691, 2015
1082015
Children's involvement in the design of game-based learning environments
T Nousiainen
Design and use of serious games, 49-66, 2009
512009
Using a mobile application to support children's writing motivation
S Kanala, T Nousiainen, M Kankaanranta
Interactive Technology and Smart Education 10 (1), 4-14, 2013
362013
Digital stories with children: Examining digital storytelling as a pedagogical process in ECEC
O Merjovaara, T Nousiainen, L Turja, S Isotalo
Journal of Early Childhood Education Research 9 (1), 2020
262020
Exploring Children's Requirements for Game-Based Learning Environments
T Nousiainen, M Kankaanranta
Advances in Human-Computer Interaction 2008, 2008
172008
Creative improvisations with information and communication technology to support learning: A conceptual and developmental framework
M Vesisenaho, P Dillon, HN Sari, T Nousiainen, T Valtonen, W Ruolan
Journal of Teacher Education and Educators 6 (3), 229-250, 2017
132017
Gamifying teacher students’ learning platform: information and communication technology in teacher education courses
T Nousiainen, M Vesisenaho, E Ahlstrom, M Peltonen, S Fort, S Gómez
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
92020
A mobile application concept to encourage independent mobility for blind and visually impaired students
J Liimatainen, M Häkkinen, T Nousiainen, M Kankaanranta, ...
Computers Helping People with Special Needs: 13th International Conference …, 2012
92012
To sit or to stand, that is the question: examining the effects of work posture change on the well-being at work of software professionals
M Makkonen, M Silvennoinen, T Nousiainen, AJ Pesola, M Vesisenaho
International Journal of Networking and Virtual Organisations 17 (4), 371-391, 2017
82017
" Let's do this together and see what we can come up with!": Teachers' Views on Applying Game-based Pedagogy in Meaningful Ways
T Nousiainen, M Vesisenaho, P Eskelinen
eLearning Papers 2015 (44), 2015
82015
Arjen mobiilipalvelut-hankkeen oppimisen ja hyvinvoinnin mobiiliratkaisut
M Kankaanranta, P Neittaanmäki, T Nousiainen
Agora Center, Jyväskylän yliopisto, 2013
82013
Arjen mobiilipalvelut-hankkeen oppimisen ja hyvinvoinnin mobiiliratkaisut.[Mobile solutions for learning and wellbeing]
M Kankaanranta, P Neittaanmäki, T Nousiainen
University of Jyväskylä, 2013
72013
Telling stories with digital board games: Narrative game worlds in literacies learning
SM Tikka, M Kankaanranta, T Nousiainen, M Hankala
Games-based learning advancements for multi-sensory human computer …, 2009
62009
Children’s involvement in the design of game-based learning environments. 297 p
T NOUSIAINEN
Yhteenveto, 2008
52008
Team Structure in the Development of Game-based Learning Environments.
A Kirjavainen, T Nousiainen, M Kankaanranta
DiGRA Conference, 2007
52007
Prototyping in Educational Game Design
A Kirjavainen, T Nousiainen, M Kankaanranta
CHI 6, 24-27, 2005
52005
Gamification based on user types: When and where it is worth applying
L Subirats, T Nousiainen, A Hooda, L Rubio-Andrada, S Fort, ...
Applied Sciences 13 (4), 2269, 2023
42023
Etäopiskelun kuormittavuus-ja voimavaratekijät: Opettajaopiskelijoiden kokemuksia covid-19-pandemian ajalta
P Näykki, T Nousiainen, E Ahlström, H Innanen, A Martin, J Kainulainen, ...
Kasvatus 54, 2023
42023
Towards Mobile Curriculum with Systemic Learning Solutions.
J Mylläri, S Vahtivuori-Hänninen, J Rikala, T Mäkelä, M Kankaanranta, ...
mLearn, 280-283, 2012
42012
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