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Jill Walker Rettberg
Title
Cited by
Cited by
Year
Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to See and Shape Ourselves
JW Rettberg
Palgrave, 2014
844*2014
Blogging
JW Rettberg
Polity, 2014
8272014
Blogging thoughts: personal publication as an online research tool
J Walker, T Mortensen
online article]. In: A. MORRISON (ed.). Researching ICTs in Context. Oslo …, 2002
477*2002
Digital culture, play, and identity: A World of Warcraft reader
H Corneliussen, JW Rettberg
The MIT Press, 2008
3342008
Blog (weblog)
J Walker
Herman, David/Jahn, Manfred/Ryan, Marie-Laure (Hg.): Routledge Encyclopedia …, 2005
214*2005
Terrorists or cowards: negative portrayals of male Syrian refugees in social media
JW Rettberg, R Gajjala
Feminist Media Studies 16 (1), 178-181, 2016
2072016
Distributed narrative: Telling stories across networks
J Walker
Association of Internet Researchers 5th Annual Conference”, Brighton 21, 2004
164*2004
Blogging from inside the ivory tower
J Walker
Peter Lang, 2006
1532006
Links and power: the political economy of linking on the Web
J Walker
Proceedings of the thirteenth ACM conference on hypertext and hypermedia, 72-73, 2002
1352002
Self-Representation in Social Media
JW Rettberg
SAGE Handbook of Social Media, 2017
1222017
‘Freshly Generated for You, and Barack Obama’ How Social Media Represent Your Life
JW Rettberg
European Journal of Communication 24 (4), 451-466, 2009
1182009
Weblogs: Learning in public
J Walker
On the horizon 13 (2), 112-118, 2005
1152005
Piecing together and tearing apart: finding the story in afternoon
J Walker
Proceedings of the tenth ACM Conference on Hypertext and hypermedia …, 1999
1041999
Feral hypertext: when hypertext literature escapes control
J Walker
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia, 46-53, 2005
982005
Mirrors and shadows: The digital Aestheticisation of Oneself
J Walker
Digital Arts and Culture, 2005
902005
Quests in World of Warcraft: Deferral and repetition
JW Rettberg
Digital culture, play, and identity: A World of Warcraft reader, 167-184, 2008
622008
Do You Think You're Part of This? Digital Texts and the Second Person Address
J Walker
Cybertext Yearbook 2000, 34-51, 2001
462001
Electronic Literature Seen from a Distance: The Beginnings of a Field
JW Rettberg
Dichtung Digital, 2012
382012
A network of quests in World of Warcraft
J Walker, P Harrigan, N Wardrip-Fruin
Second person: Role-playing and story in games and playable media, 307-310, 2007
382007
Fiction and interaction: how clicking a mouse can make you part of a fictional world
J Walker
Department of Humanistic Informatics, University of Bergen, 2003
362003
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