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Rune Kristian Lundedal Nielsen
Rune Kristian Lundedal Nielsen
Associate Professor, IT University of Copenhagen
Verified email at itu.dk - Homepage
Title
Cited by
Cited by
Year
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
E Aarseth, AM Bean, H Boonen, M Colder Carras, M Coulson, D Das, ...
Journal of behavioral addictions 6 (3), 267-270, 2017
6112017
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
2712018
Video game addiction: The push to pathologize video games.
AM Bean, RKL Nielsen, AJ Van Rooij, CJ Ferguson
Professional Psychology: Research and Practice 48 (5), 378, 2017
1912017
Are Loot Boxes Gambling?: Random reward mechanisms in video games
RKL Nielsen, P Grabarczyk
Transactions of the Digital Games Research Association 4, 171-207, 2019
1232019
The problematic coexistence of" internet gaming disorder" and esports
RKL Nielsen, VM Karhulahti
Proceedings of the 12th International Conference on the Foundations of …, 2017
542017
Does sexy media promote teen sex? A meta-analytic and methodological review
CJ Ferguson, RKL Nielsen, PM Markey
Psychiatric quarterly 88, 349-358, 2017
442017
Esports skills are people skills
RKL Nielsen, T Hanghøj
13th European Conference on Game-based Learning, 535-542, 2019
262019
Helping parents make sense of video game addiction
RKL Nielsen, D Kardefelt-Winther
Video game influences on aggression, cognition, and attention, 59-69, 2018
252018
Do older adults hate video games until they play them? A proof-of-concept study
CJ Ferguson, RKL Nielsen, R Maguire
Current Psychology 36, 919-926, 2017
192017
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Von Rooji, CJ Ferguson, MC Carras, D Kardefelt-Winther, S Jing, ...
Journal of Behavioral Addictions 7 (1), 2018
182018
Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential approaches
LY Xiao, LL Henderson, RKL Nielsen, PWS Newall
Current Addiction Reports 9 (3), 163-178, 2022
162022
Epic, Steam, and the role of skin-betting in game (platform) economies
AM Thorhauge, RKL Nielsen
Journal of Consumer Culture 21 (1), 52-67, 2021
142021
Loot boxes, gambling-like mechanics in video games
LY Xiao, LL Henderson, RKL Nielsen, P Grabarczyk, PWS Newall, N Lee
Encyclopedia of computer graphics and games, 2021
142021
Digital game interventions for youth mental health services (gaming my way to recovery): protocol for a scoping review
M Ferrari, SV McIlwaine, JA Reynolds, S Archie, K Boydell, S Lal, JL Shah, ...
JMIR Research Protocols 9 (6), e13834, 2020
132020
Policy on unreliable game addiction diagnoses puts the cart before the horse.
CJ Ferguson, AM Bean, RKL Nielsen, MP Smyth
Psychology of Popular Media 9 (4), 533, 2020
122020
Turning data into people: Player perspectives on game addiction
RKL Nielsen
2015 International conference on interactive technologies and games, 76-83, 2015
112015
The genealogy of video game addiction: A critical account of how Internet gaming disorder came to be proposed as an officially recognized mental disorder
RKL Nielsen
What's the Problem in Problem Gaming?: Nordic Research Perspectives, 15-34, 2018
62018
Is game addiction a mental disorder
RKL Nielsen
A dissertation on the history and science of the concept of Internet gaming …, 2017
62017
From concerns about addiction to the Internet gaming disorder diagnosis
RKL Nielsen
Cultures of computer game concerns: The child across families, law, science …, 2018
52018
Movie smoking and teen smoking behavior: A critical methodological and meta-analytic review.
CJ Ferguson, RKL Nielsen, P Markey
Psychology of Popular Media 9 (2), 247, 2020
42020
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