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ryan m moeller
ryan m moeller
professor of technical communication & rhetoric, utah state university
Verified email at usu.edu
Title
Cited by
Cited by
Year
Computer games and technical communication: Critical methods and applications at the intersection
J DeWinter, RM Moeller
Routledge, 2016
552016
Cheesers, pullers, and glitchers: The rhetoric of sportsmanship and the discourse of online sports gamers
RM Moeller, B Esplin, S Conway
Game Studies 9 (2), 2009
492009
Playing with techne: A propaedeutic for technical communication
R Moeller, K McAllister
Technical communication quarterly 11 (2), 185-206, 2002
382002
System mapping: A genre field analysis of the National Science Foundation's grant proposal and funding process
RM Moeller, DM Christensen
Technical Communication Quarterly 19 (1), 69-89, 2009
332009
Converging the ASS [umptions] between U and ME; or how new media can bridge a scholarly/creative split in English studies
CE Ball, RM Moeller
Computers and Composition Online, 1-15, 2008
312008
Designing collaborative learning spaces
AM Bemer, RM Moeller, CE Ball
Book Review Editor 139, 2009
302009
Reinventing the possibilities: Academic literacy and new media
CE Ball, R Moeller
Fibreculture Journal 10, 2007
252007
Patching as design rhetoric: Tracing the framing and delivery of iterative content documentation in online games
L Sherlock
Computer games and technical communication, 157-169, 2016
242016
Computer games across the curriculum: A critical review of an emerging techno-pedagogy
J DeWinter, D Griffin, KS McAllister, RM Moeller, JE Ruggill
Computer, 1999
231999
Playing in genre fields: A play theory perspective on genre
DM Christensen, JL Cootey, RM Moeller
Proceedings of the 25th annual ACM international conference on Design of …, 2007
212007
Introduction: Playing the field: Technical communication for technical games
J DeWinter, RM Moeller
Computer games and technical communication, 1-13, 2016
182016
Using antenarrative to uncover systems of power in mid-20th century policies on marriage and maternity at IBM
EJ Petersen, RM Moeller
Journal of Technical Writing and Communication 46 (3), 362-386, 2016
152016
Working at play: Modding, revelation, and transformation in the technical communication classroom
K Moberly, RM Moeller
Computer Games and Technical Communication, 189-207, 2016
142016
The hardcore gamer is dead: Long live gamers
VL Braegger, RM Moeller
The ethics of playing, researching, and teaching games in the writing …, 2021
82021
“The Peripatos Could not Have Looked Like that,” and Other Educational Outcomes From Student Game Design
RM Moeller, JL Cootey, KS Mcallister
The Design and Use of Simulation Computer Games in Education, 131-154, 2007
52007
Teaching media culture with computer games
JE Ruggill, R Moeller, B Pearce, KS McAllister
International Digital Media & Arts Association Journal 2 (1), 53-8, 2005
52005
Rewriting Wi-Fi: The Surveillance of Mobility and Student Agency
RM Moeller
Going Wireless: A Critical Exploration of Wireless and Mobile Technologies …, 2009
32009
Political economy and sustaining the unstable: new faculty and research in English studies.
R Moeller, KC Cook, C Ball
Political economy and sustaining the unstable: new faculty and research in …, 2009
32009
Virtual Harlem as a collaborative learning environment: A project of the University of Illinois at Chicago’s electronic visualization Lab
J Sosnoski, S Jones, B Carter, K McAllister, R Moeller, R Mir
The International Handbook of Virtual Learning Environments, 1289-1320, 2006
32006
Viewing Divergent Data through the Lens of Genre Field Analysis
RM Moeller, R Walton, R Price
Present Tense 5 (1), 2015
22015
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Articles 1–20