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Rafael Castro e Silva
Rafael Castro e Silva
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Procedural generation of 3D maps with snappable meshes
RCE Silva, N Fachada, D De Andrade, N Códices
IEEE Access 10, 43093-43111, 2022
72022
Procedural Game Level Generation by Joining Geometry with Hand-Placed Connectors
RC e Silva, N Fachada, N Códices, D de Andrade
Videojogos-12th International Conference on Videogames Sciences and Arts. SPCV, 2020
22020
Procedural Game Level Generation by Joining Geometry with Hand-Placed Connectors
RC e Silva, N Fachada, N Códices, D de Andrade
Proceedings Videojogos 2020 - 12th International Videogame Sciences and Arts …, 2022
2022
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