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Veli-Matti Karhulahti
Veli-Matti Karhulahti
University of Jyväskylä
Verified email at utu.fi
Title
Cited by
Cited by
Year
Do E-athletes move? A Study on Training and Physical Exercise in Elite E-sports
T Kari, VM Karhulahti
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016
304*2016
Reconsidering Esport: Economics and Executive Ownership
VM Karhulahti
Physical Culture and Sport. Studies and Research 74 (1), 43-53, 2017
1912017
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
VM Karhulahti
Proceedings of DiGRA/FDG'16, Dundee, Scotland, 2016
90*2016
Problematic Coexistence of Internet Gaming Disorder and Esports
RKL Nielsen, VM Karhulahti
ACM Proceedings of the 12th International FDG, Hyannis, MA, USA, 2017
732017
Defining the Videogame
VM Karhulahti
Game Studies 15 (2), 2015
722015
Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic
VM Karhulahti
Game Studies 13 (1), 2013
582013
Challenge Types in Gaming: Validation of Videogame Challenge Inventory (CHA)
J Vahlo, VM Karhulahti
International Journal of Human-Computer Studies, 102473, 2020
562020
Let’s Play Tinder! Aesthetics of a Dating App
MB Garda, VM Karhulahti
Games and Culture 16 (2), 248-261, 2021
522021
Nuorten liikuntakäyttäytyminen Suomessa: LIITU-tutkimuksen tuloksia 2020 [Finnish]
S Kokko, R Hämylä, L Martin, K Rinta-Antila, J Villberg, N Simonsen, ...
Valtion liikuntaneuvoston julkaisuja, 2021
52*2021
Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales
V Karhulahti, M Martončik, M Adamkovič
Assessment 30 (2), 2023
442023
Double Fine Adventure and the Double Hermeneutic Videogame
VM Karhulahti
ACM Proceedings of the 4th International FGC, Toulouse, France, 19-26, 2012
442012
Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development
VM Karhulahti
Bloomsbury, 2020
412020
Adventures of Ludom: a Videogame Geneontology
VM Karhulahti
Annales Universitatis Turkuensis, 2015
412015
Puzzle Is Not a Game! Basic Structures of Challenge
V Karhulahti
Proceedings of DiGRA'13, Atlanta, US, 2013
362013
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report
VM Karhulahti, M Siutila, J Vahlo, R Koskimaa
Collabra: Psychology 8 (1), 38819, 2022
352022
Fictosexuality, Fictoromance, Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters
VM Karhulahti, T Välisalo
Frontiers in Psychology 11, 3693, 2021
342021
Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
VM Karhulahti
Simulation & Gaming 46(6), 838–856, 2015
32*2015
Suspending Virtual Disbelief: A Perspective on Narrative Coherence
VM Karhulahti
Springer Interactive Storytelling, 1-17, 2012
292012
Lasten ja nuorten liikuntakäyttäytyminen Suomessa: LIITU-tutkimuksen tuloksia 2022 [Finnish]
S Kokko, L Martin, J Villberg, N Simonsen, P Husu, T Vasankari, K Suomi, ...
National Sports Council, 2023
28*2023
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics
VM Karhulahti
Philosophy & Technology 27 (2), 201-220, 2014
27*2014
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