Christos Gatzidis
Christos Gatzidis
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Cited by
Cited by
Smartphone augmented reality applications for tourism
Z Yovcheva, D Buhalis, C Gatzidis
E-review of tourism research (ertr) 10 (2), 63-66, 2012
Engineering augmented tourism experiences
Z Yovcheva, D Buhalis, C Gatzidis
Information and Communication Technologies in Tourism 2013: Proceedings of …, 2013
Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context
Z Yovcheva, D Buhalis, C Gatzidis, CPJM van Elzakker
International Journal of Mobile Human Computer Interaction (IJMHCI) 6 (2), 10-31, 2014
The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation
N Barrett, I Swain, C Gatzidis, C Mecheraoui
Journal of Rehabilitation and Assistive Technologies Engineering 3 …, 2016
Exploring and interacting with virtual museums
P Petridis, M White, N Mourkousis, F Liarokapis, M Sifniotis, A Basu, ...
Tomar: CAA Portugal, 2007
Painterly rendering techniques: a state‐of‐the‐art review of current approaches
S Hegde, C Gatzidis, F Tian
Computer Animation and Virtual Worlds 24 (1), 43-64, 2013
First Time User Experiences in mobile games: An evaluation of usability
L Barnett, C Harvey, C Gatzidis
Entertainment Computing 27, 82-88, 2018
Investigating the trend of virtual reality-based stroke rehabilitation systems
P Prashun, G Hadley, C Gatzidis, I Swain
2010 14th international conference information visualisation, 641-647, 2010
A survey on object deformation and decomposition in computer graphics
D Frerichs, A Vidler, C Gatzidis
Computers & Graphics 52, 18-32, 2015
A state of the art survey in the use of video games for upper limb stroke rehabilitation
O O’Neil, C Gatzidis, I Swain
Virtual, Augmented Reality and Serious Games for Healthcare 1, 345-370, 2014
Recent advances in the user evaluation methods and studies of non-photorealistic visualization and rendering techniques
C Gatzidis, S Papakonstantinou, V Brujic-Okretic, S Baker
2008 12th International Conference Information Visualisation, 475-480, 2008
Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA
J Birchall, C Gatzidis
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
Procedural feature generation for volumetric terrains using voxel grammars
R Dey, JG Doig, C Gatzidis
Entertainment Computing 27, 128-136, 2018
Human aspects in digital rights management: the perspective of content developers
M Favale, N McDonald, C Gatzidis
SCRIPTed 13, 289, 2016
The periodic table of elements via an XNA-powered serious game
J Birchall, C Gatzidis
Transactions on Edutainment IX, 1-28, 2013
Towards the development of an interactive 3d coach training serious game
C Gatzidis, K Parry, E Kavanagh, A Wilding, D Gibson
2009 Conference in Games and Virtual Worlds for Serious Applications, 186-189, 2009
Overview of Smartphone Augmented Reality Applications for Tourism, Review of Tourism Research (eRTR), Vol. 10, No. 2
Z Yovcheva, D Buhalis, C Gatzidis
Automatic modelling, generation and visualisation of realistic 3D virtual cities for mobile navigation
C Gatzidis, F Liarokapis, V Brujic-Okretic
Proceedings of the 9th International Conference on Virtual Reality, 225-234, 2007
Undestanding the Game: An Examination of Ludoliteracy
C Gatzidis, M Poulsen
4th European Conference on Games-Based Learning, Copenhagen, 2010
Developing games for the purposes of rote learning for keyboard and piano
J Brett, T Gladwell, N Xu, P Amelidis, T Davis, C Gatzidis
2020 IEEE Conference on Games (CoG), 724-727, 2020
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